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Since these videos were grabbed directly off of my desktop, the video quality has no excuse for being anything less than good. I knew that sound was was going to be a weak point. I don't know much about sound mixing, which would balance out the voice-over and the game when properly executed, and the software I use (OBS Studio) doesn't offer that. As to my narration, I didn't do a lot of things that the big YouTube gamers do. They have good sound editing equipment that allows them to filter out noise, they use scripts and rehearse, and it's going to take some practice before I become anything resembling a good broadcaster. Honestly, a lot of these old games have really annoying sound. That's been one of the hardest aspects of game design for developers to wrap themselves around.


