Quest 64 was a localization of Holy Magic Century, which was made in Japan by Imagineer (best known for big head baseball games.) It only had one playable character (down from three in early previews), a broken magic system where only earth magic really mattered, and a simplistic structure so linear it almost made FFXIII look open world. There wasn't even any money or shops in the game. But it was the only thing resembling an RPG on the N64 until Harvest Moon, Ogre Battle, and Paper Mario showed up, so Nintendo tried to hype it up for people disappointed at the loss of Square and who could see the handwriting on the wall for Earthbound 64/Mother 3. But it sucked hard. It summed up every problem I had with N64 and 5th gen Nintendo in one game.
An awful lot of games that wouldn't have registered a blip on the SNES or PS1 got highlighted on N64 due to lack of competition on a fairly popular console. Acclaim and THQ even became briefly respectable, though Turok was a legitimately good game.


