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Impressive Sequels, Plus a Question


On 09/22/2017 at 02:17 PM by Super Step

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So I'm 18 chapters into Uncharted 2 ... 1) because I was sick in bed yesterday and woke up with nothing immediately better to do I didn't have to go to my office for through the rain/cold (rather not risk the extra sickness effect) and 2) because HOLY CRAP, THIS GAME FIXES EVERYTHING WRONG WITH UNCHARTED DRAKE'S FORTUNE.

I can tell Machocruz for certain that not all jumps are auto-corrected; some of the jumps I took resulted in death because I simply wasn't paying attention, or because the train was moving a bit too fast and I jumped a bit to the left. On the other hand, you do respawn pretty much from wherever you jumped like 10 seconds later, so the "no real sense of danger in platforming" critique is still valid on some level. To me, the platforming is fun, and that's what I care about. 

Also, the gunplay is much more open and allows you to tackle things differently. I actually preferred using stealth when possible, but I did intentionally attack guys on the inside of the train instead of on top of it, because the inside had ammo and more things to hide behind. The advantage to sometimes going on top was knocking guys off the train more quickly. 

I will say there are still too many bullet sponge enemies for my liking. They added these helmet-wearing black-clad soldier assholes that get on my last damn nerves, one of the train level's "bosses" gets annoying when you more or less have to engage him in hand-to-hand you probably haven't been using much, and I finally called it quits yesterday around the point the game pulled a twist all-too-similar to Uncharted 1 and I didn't feel like I had enough time to figure out how to deal with the new enemy a second time and with more of them on-screen. 

Still, the gunplay never got as annoying or annoyingly frequent as it did in the first game, and you get to fight a helicopter in this one. 

The puzzles are still barely-there and fairly obvious (although, full disclosure: I had some trouble figure out how to move a statue's arm into position cause I didn't see the contextual "press triangle" cue), but enjoyable and a nice break from the action. 

It's just all-around a more varied experience, and in my opinion, looks better than the first game. I even have to disagree with something daftman said, in that I find the story in this one way more interesting than the first game, personally. I'm glad certain characters are back, because the beginning threw me for a bit of a loop and seemed like a retcon at first. These are still straightforward B-movie plots either way, but I do enjoy this one more. 

What video game sequels do you think were leaps and bounds beyond their predecessors? 


 

Comments

transmet2033

09/22/2017 at 02:51 PM

Super Metroid is one that immediately comes to mind.  

Ratchet and Clank:  Going Commando.

Super Step Contributing Writer

09/22/2017 at 03:27 PM

I imagine Super Metroid is in the running for best sequel of all time. Wouldn't be my pick, but I get why people love it. 

Is Going Commando the second game in the R&C series?

transmet2033

09/25/2017 at 09:50 AM

Going Commando was the second game.  Up Your Arsenal was the third, and that one could be considered ever more of an improvement over Going Commando.  I just have a soft-spot for Going Commando

Machocruz

09/22/2017 at 03:46 PM

I know not all jumps are auto corrected. That any of them are is enough for me to dismiss this element of the game as trivial. I thought to myself why is there even any lip service paid to scaling heights when falling from said heights is not a danger. Might as well have all this stuff 3 feet off the ground. It's just something for people to fidget with, which is a valid approach to game design if people derive some sort of pleasure from it I guess. It is basically the approach most AAA games take these days. For me it's akin to guys with guns who can't hurt you. Thematically contradictory and not very interesting to engage with.

As for your question, that's a big one. Off the top of my head:

Street Figher 2, Baldur's Gate 2, Super Mario 3, Assassin's Creed 2, GTA3, Tekken 2, Final Fantasy 12 (over 10, not the MMO), Street FIghter Alpha 2, Battlefield: Bad Company 2 multiplayer. A lot more I don't have time to think of right now lol

Super Step Contributing Writer

09/22/2017 at 03:52 PM

That's fair. Like I said, the fact you respawn right where you were takes the danger out of it either way. I will say I thought the train sequence was fairly tense though, because in some cases I'd have to fight more bad guys again if I did the jump incorrectly. Otherwise though, it's mostly just climbing for the sake of it, and the entertainment value for me comes more from how well the game handles scale. I completely understand where you're coming from though. 

SF 2 is another "best sequel of all time" contender, for sure. Even a bigger leap from the original, since by most accounts I've seen the original wasn't even that good. Then you get to 2 and it's on a legendary level. 

I never really noticed that much in terms of leaps and bounds in Tekken games, but it's been a long time since I really played them. And GTA 3 definitely changed when they opened it up to 3D worlds.

Machocruz

09/22/2017 at 04:21 PM

If anything it got me to thinking what makes something fun for people. That's a large topic worthy of analysis. Calling something fidgeting (i.e. manipulating objects without any goal and/or that doesn't involve risk or or is built around win/lose outcomes) may at first seem like a perjorative, and initially I was going to use it as such, but then I decided to consider why you found the platforming fun even though the thrill of courting danger isn't there as it is in similar games. From a psychological perspective, it's obvious that humans derive pleasure from non-demanding or low risk play/manipulation of objects (like a top, or a video game character) in itself, and scientific research has probably come to some conclusions why. Every video game player has probably spent time in a running in circles, throwing grenades at themselves, jumping in place, etc.  Anyway, I think it's important to dissect our notions about video games, notions of fun, quality, the point of various design approaches, etc.

I thought Tekken 1 was a turd, while 2 was great and one of the best fighters around back then. All the Tekkens after 1 were much better than it, actually.

Super Step Contributing Writer

09/22/2017 at 10:36 PM

I want to go back and play Tekken now. That was one of the first games I noticed at PlayStation kiosks when they first came out.

As for what makes a game fun, I think the reason I'm ok with some level of auto-pilot is because I just want to reach the end and sometimes that ends up meaning the less in the way the better. That said, I did enjoy the intensity of the train sequence in part because it made me feel like the main character in a big- budget movie, but with some sense of the possibility of failure. 

But then come to think of it, I recently put Horizon on "Story Mode" in order to get through it before November DLC and couldn't stand how it completely eliminated the challenge in that game. That game made combat much more fun by forcing me to think before I acted with a relatively small health bar and much stronger enemies. Once that was gone, so was the tension and so was the fun. 

I think in Uncharted's case, I still find some of that tension in the combat, but not to the frustrating level of the overbearingly shooter-heavy first entry. The platforming is mostly for show, but again the sense of scale has a cinematic quality I enjoy; I just like being able to interact with it on a low level. And I've never felt smart for figuring out video game puzzles (usually I'm annoyed with myself or saying "well that's what I thought you were supposed to do, but I wasn't able to get my character to do that earlier") but they're a nice break from the action.

I think the key word here is balance. I think as Casey has said a couple times, Uncharted 2 is just much more well- balanced than Uncharted 1.

Matt Snee Staff Writer

09/22/2017 at 06:22 PM

18 chapters?  That's more tha my first novel! Well, at least I didn't have any cover-based shooting in it! :)

Super Step Contributing Writer

09/22/2017 at 10:37 PM

Well, your novels probably require a bit more dialogue in all fairness. 

Matt Snee Staff Writer

09/23/2017 at 01:04 AM

my cut scenes are superb! :p

Casey Curran Staff Writer

09/22/2017 at 08:37 PM

See, that's why I usually recommend people start with 2. They repeat the twist so in 2 it felt fresh to me when I played it for the first time and there's nothing from the original you need to know both story and gameplay wise. Either way though, it's an incredible game and one of my favorites. As for your question:

Pokemon Gold/Silver, Ratchet and Clank: Going Commando, Crash 2, Super Mario Bros 3, Super Castlevania 4, Mega Man X, Assassin's Creed 2, Zelda: ALttP, Super Metroid, DKC2, Final Fantasy 4, Phatasy Star 4, Street Fighter 2, Soul Calibur, Sonic 2, Tomb Raider Legend, and Smash Bros Melee off the top of my head.

Super Step Contributing Writer

09/22/2017 at 10:44 PM

See, I completely understand that, but in a way I'm still glad I played the first one, if not just for comparison's sake. That and I have just enough nueroses to feel compelled to play series in order if they're numbered titles ... And I had the collection, which kind of helped that along.

It's interesting that games as a medium almost always improve with their sequels. I'd actually consider MMX the first of a spinoff series as opposed to a sequel, but great game nonetheless. Melee is definitely ne I consider leaps and bounds above the

Casey Curran Staff Writer

09/22/2017 at 10:52 PM

Well the thing with Mega Man X is at the time it wasn't made to be a spin-off series, but a sequel/reboot. Or the new direction of the series at least. Things just went weird when Mega Man 7 came in and started muddling with the timeline. Video games are confusing. 

KnightDriver

09/22/2017 at 11:06 PM

Sequels are usually better in video games. The developers get to fix and improve on the system they created for the first game. By the third game though, they probably are moving into a new engine or thinking about changing it up so much that it becomes a first game again. Gears 3 is an exception to that, though. That series hit it's peak with 3, in my opinion. 

Cary Woodham

09/23/2017 at 11:28 AM

There are many game sequels that improve on their predecessors, but there are two series that stick out in my mind to me as being very significant and drastic improvements.  The first is Mega Man 2.  HUGE improvement over the first game.  The second is the leap of quality from the first Super Smash Bros. game to the second one.

Super Step Contributing Writer

09/23/2017 at 08:38 PM

I'm glad someone finally mentioned Mega Man 2.

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