
While I agree with most of that video, there is an argument to be made that those of us who enjoy linearity (me) can still technically get what we want in some of these games. I might do some side quests in ME Catalyst now, but I completely ignored them in favor of story levels for several hours straight. I usually consider myself done with a game once the story is over, open world or no and the open world aspect doesn't usually hinder that for me.
Having said that, I'm much more interested in side quests in something like GTA V or Witcher III that have their own stories than I am in collecting trinkets like the one he discusses.