I remember Peter David. He used to write X-Factor for a while. I remember when he started it was an "event". I think he wrote Hulk for a bit too.
Halo: Hunters in the Dark by Peter David
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![]() On 01/02/2016 at 04:02 AM by KnightDriver ![]() See More From This User » |
Just finished this book today. I liked it. It tells the story of a crisis that happens after the Covenant/Human war where Elites and Humans have to cooperate on a mission to the Forerunner Ark. The Ark is like the mothership of the Forerunners. It's where the Halo rings were made and managed.
Image used for the book cover.
This book could easily be made into a video game script. As I read it, I could see the various settings as levels and each set of enemies you'd have to fight along the way to the final boss battle and resolution. It's kind of weird to think of video game level design influencing writing, but here's a clear example of it.
Peter David's written for like every media form you can think of like comics, video games, and TV and film. I read his Fable novel a few years back and some of his comics like Halo: Helljumpers. I've been satisfied by what I've read so far.
My one issue with this Halo: Hunters in the Dark novel is the shift in focus from the expert in Forerunner technology, Luther, to the communications expert Vale about half way through the book. Luther seemed like a Gordon Freeman (Half-Life) type character and the book kind of shoves him to the side in the last third of the book with Vale taking center stage in the final conflict. I would've liked to have seen Luther stay as the central character.
So, it was fun. Read like a video game script. I would love to play it.
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