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Star Fox Space Tour


On 04/28/2016 at 01:23 AM by Cary Woodham

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You know, there are a lot of Nintendo franchises that I really like, such as Kirby, Zelda, Animal Crossing, Metroid, etc.  And there are some that I don’t like as much, but I don’t hate either.  Star Fox is one of those franchises.  But for as indifferent as I am about Star Fox, I’ve ended up playing every game in the series, so I guess I at least like it a little bit.  So in honor of the recent release of Star Fox Zero, I thought I’d go through all the Star Fox games and give my quick impressions and personal experiences with each one.  I’m not really rating each of these games on this list, although if I had to say, the first three here would be my favorites.  So hop into your Arwing and let’s take an intergalactic tour of all the Star Fox games!

Star Fox (SNES)

I wasn’t even planning on getting Star Fox right away at first.  This was what, 1993?  I was more interested in playing Square RPGs like Secret of Mana instead of space shooters at the time.  But shortly before the game came out, my best friend called me and said, “Dude, you gotta get Star Fox!  I saw a demo of it at the game store, and it’ll blow your mind!”  Now, my best friend really knew what kinds of games I liked back then, so if he said I should get a game, I trusted him.  And he was right!  Straight away the game’s opening intro blew me away, and my best friend and I had fun playing it and we found all the secrets.  Even the hidden stage with the slot machine boss!  Of course, my friend could’ve just been trying to convince me to get the game since HE didn’t have a SNES, but that’s OK, we still had fun playing it together.

Even though this game was pretty mind-blowing at first, it didn’t take long for arcades and other consoles to catch up, and by the next year, Star Fox looked pretty bad.  But I still like its old world charm and while we can laugh at how bad it looks now, we can also all agree and respect that it was pretty amazing that the SNES could do stuff like this at the time.  Argonaut helped Nintendo make the first Star Fox game, and I think it’s pretty interesting how closely the two companies worked together on early 3-D gaming.  I heard a rumor that Argonaut was making a 3-D Yoshi game for Nintendo as well, for either the SNES or Nintendo PlayStation.  But when Nintendo decided to do their own thing with the N64, Argonaut released the game on the Sony PlayStation as Croc: Legend of the Gobbos.  Even though that’s just a rumor, I could see how that may be true since Croc and Yoshi look a lot alike.  But it’s just as well that didn’t happen, because I didn’t think the Croc games were that good anyway.

Star Fox 64 (N64)

I imagine this is most people’s favorite Star Fox game, as it took what was fun about the first one and improved on it in just about every way.  But like the first game, I had no plans on getting this one right away either.  By the time this game came out, I was a poor college student and couldn’t afford to buy many games, and I guess I didn’t get to review this one for The Dallas Morning News.  But my college roommate’s girlfriend (now his wife), she really wanted to play Star Fox 64, so she bought a copy so she could play it on my N64, as she didn’t have one.  When we graduated, I asked if she wanted her Star Fox 64 game back.  She still didn’t have a N64, so she told me I could just keep it.  So that’s how I got Star Fox 64!

3-D gaming wasn’t as groundbreaking with Star Fox 64 as it was with the first game, but Star Fox 64 was a trailblazer in two other ways.  One, it had tons of voice samples.  Now, while voices in game were fairly commonplace on the Sony PlayStation, it was unheard of to have that many voices on a N64 cartridge!  The other thing Star Fox 64 contributed to gaming was that when it came out, it came bundled with the Rumble Pack, which you could plug into the N64 controller to give you force feedback.  Considering that nearly all game controllers now have force feedback built into them, that’s just another way that Nintendo set the groundwork for future game controller designs.

While I didn’t get to see my best friend as much in college (he went to a different school), we did get together in the summer and found all the secrets in Star Fox 64.  I don’t know why there are so many internet gags about Star Fox 64 lines like “Do a barrel roll,” and “Can’t let you do that, Star Fox.”  But I guess it has to do with the fact that I imagine that many people have a lot of childhood memories with this game.  The game was even re-released on the 3DS, but I didn’t get that version because I’ve been blind in my left eye since birth and can’t see the 3-D effects, so I’d just have a handheld version of the original game, and I didn’t like it THAT much to get it on a handheld.

Star Fox Adventures (GameCube)

I’m sure many of you know this already, but Star Fox Adventures wasn’t originally a Star Fox game at all.  It was an original Zelda-like adventure by Rare starring a fox character on a prehistoric planet.  And that’s what it was called: Dinosaur Planet, and it was going to be on the N64.  In fact, I remember seeing previews of it at E3s I went to back in the late 90s. But Nintendo had them push it back to the GameCube, and told Rare to change it to have Star Fox characters instead.  This isn’t the only time Nintendo’s ever done this.  Kirby’s Epic Yarn wasn’t really a Kirby game at all.  It was originally called World of Fluff and starred Prince Fluff, the player two character.  But Nintendo had it changed to a Kirby game since the characters looked so similar.  While I think it would’ve been nice if Nintendo let the original games shine on their own merits, I can understand why they made the changes.  Nintendo is a business, and like any business, they want their products to get the most bang for the buck.  So if they feel that changing things would make the games sell better, I can understand that.  It certainly worked for Kirby’s Epic Yarn, as it was one of the best-selling Wii games and one of the best-selling Kirby games period.

A lot of people don’t like Star Fox Adventures, and in a way, I can understand.  The Star Fox stuff felt very tacked on.  To get from area to area on the planet, you have to play these Arwing shooter sections that felt very uninspired.  And the final boss (you can probably guess who it is), also felt like they just slapped him in there at the last minute.  And while the game looked great for an early GameCube game, you could really tell it was meant to be a N64 title, by the size and scope of the levels. 

But personally, I enjoyed Star Fox Adventures.  A lot of people hated the annoying characters like Tricky the Triceratops, but I liked him.  But then, annoying characters like Scrappy Doo, Big the Cat, Xianghua, etc., don’t really bother me.  I think it’s funny that Tricky was also a Triceratops character in another Rare game: Diddy Kong Racing.  Plus, with other past Star Fox games, I mostly played them with my best friend, as I wasn’t as good with space shooters.  But by the time Star Fox Adventures came out, I didn’t get to see my best friend as much anymore, so this was the first game in the series that I really beat on my own in its entirety.  I think the only thing I really hated about Star Fox Adventures was that the fanfare they played when you opened a treasure box, no matter how minor the item, was ten times as long as the Zelda treasure fanfare.  It was ridiculous!

Star Fox Assault (GameCube)

The interesting thing about Star Fox Assault is that it was made by Namco!  At this time, Nintendo teamed up with Sega and Namco to make home and console games under the name “Triforce.”  You really saw more of this with Sega, as they made the GameCube F-Zero GX and the arcade F-Zero AX (if you’ve played the arcade version, consider yourself lucky).  Namco was going to make an arcade Star Fox, too, but it got cancelled unfortunately.  But since Namco has lots of experience with space shooters like StarBlade and flight games like Ace Combat, it seems natural that Nintendo would have them make this.  Namco even put some of their signatures in Assault, including Special Flags, a longtime item found in many Namco titles, even the new Smash Bros.!  And you could also unlock Xevious as a playable game!

Unfortunately, while I do have the game, I didn’t play Assault very much.  I did watch my brother Jeff beat the game, and I liked how they included the planet and Tricky from Adventures (and my favorite character got to shine in the end).  But I really didn’t play it much myself.  At the time, I was probably really busy with work or reviewing lots of other games, and I never got around to it afterward.  Sometimes that happens.  But I heard it wasn’t the best Star Fox game out there, and the on-foot sections were not well thought out.  Too bad they couldn’t get the Ratchet and Clank folks to do those parts.

Star Fox Command (DS)

I got this game for Christmas when it came out.  It’s a weird mix of a strategy game and when you encounter enemies, you go into little 3-D dogfight battles.  I’m not a big fan of strategy games, and the dogfight sections of other Star Fox titles were not my favorite, so I didn’t really like this game much.  It’s probably my least favorite in the Star Fox series.  The game had multiple endings, and some of them were just way out there. I heard that in one ending, Fox and Falco quit the Star Fox team to go race F-Zero cars!  While I’m all for silly plots, that’s just a little TOO goofy, even for me!

Star Fox Zero (Wii U)

Before I even start, I wanted to let you know that if you go to Nintendo’s YouTube channel, you can watch a 15 minute cartoon that introduces the game, and it’s awesome.  I think they had it made just to promote the game, so I think it’s a one-time thing.  But if this were something I could watch on Saturday morning TV, I totally would.  Anyway, I think the story of Star Fox Zero is just a retelling of either the first or second game, as they kind of wrote themselves into a corner with Command.

So, what do I think of Star Fox Zero?  Well, the immature side of me wants to say the play control absolutely sucks.  But the mature side of me wants to say that the controls just have a steep learning curve.  But after beating the game, I’m going to let my immature side win since this is a rather informal review, and I’ll say the play control still sucks.

The problem lies with the motion controls.  You can aim your reticule with the gamepad motion controls, but the reticule also moves as you fly, so it can get out of whack pretty quickly.  Luckily you can calibrate your reticule simply by pressing a button, but I found myself pressing that button almost as much as the fire button, and that’s never good.  The other problem is that you must look down at the Wii U gamepad screen to see the cockpit mode, and it’s very confusing when they force you to do this by ‘fixing’ the camera angle on the TV.  And by the time I kind of got used to the controls, the game was over.  If they could’ve just removed the motion controls, I think it would’ve been a better game.  But then, people would’ve complained it was too much like Star Fox 64 (even some of the levels are the same).  You know how some modern Nintendo games will give you an item that makes you invincible if you die too much on a level?  Well, Star Fox Zero does that, too.  Normally I don’t like using those items, but I did it with this game on the last boss because the controls are so bad.  I was just like, “Screw it, let’s get this game over with.”

There is a co-op mode where one person flies and the other shoots, and that may be a little better.  Unfortunately, I don’t have many opportunities to try that mode with my brothers or my friends anymore.  If there is one lesson you should get from this blog, it’s that if you have a gaming buddy, TREASURE THOSE MOMENTS, because you never know how long they’ll last.  But after beating the game, I don’t even know how much of the co-op mode I want to try, as there doesn’t seem to be a whole lot of replay value.

The game isn’t ALL bad, though.  I did like some of the classic nods like the spider boss and fighting the first boss from the original game in All Range mode.  I figured the game was delayed so they could add amiibo support.  And they did, but I would’ve thought they’d make Slippy, Peppy, or Arwing amiibo figures, too.  If you scan the Fox amiibo, your Arwing will look retro, like from the SNES game.  The sound effects and explosions are even retro, and they play the old Corneria song when you are in the first stage!  If you scan Falco, you’ll get the “Black Arwing” which looks more red to me.  I don’t know what’s different about this one, but I think the lasers are stronger and you can lock on to more targets.

It’s probably a very good thing that they delayed Star Fox Zero, as Nintendo’s 2015 titles like Super Mario Maker, Splatoon, and Yoshi’s Woolly World just BLOW Star Fox Zero out of the water.  Star Fox Zero isn’t necessarily a bad game, but it’s not a good game either.  I know one thing; it certainly won’t be on my Best Games of 2016 list!

Star Fox Guard (Wii U)

This little tower defense style side game actually came bundled in with Star Fox Zero.  It even had its own separate box and disc and everything.  You’d think they could have fit both games onto one disc, since I’m sure they use the same assets.  Star Fox Zero even has a demo for Guard, so I guess at one point; they planned or plan to sell each game separate.  They could’ve at least put both discs in one box like they’ve done with other games.  But I won’t complain too much about something so small as that.

In the game, you work for Grippy Toad, who owns a metal mining business and is also Slippy Toad’s uncle.  Of all the characters they had to use for this game, it’s Slippy.  Oh well, at least Grippy Toad has that Texan cattle ranch motif going for him.  Anyway, he has mining towers set up on the planets in Star Fox, and they are protected by a maze of walls and a network of cameras.  Pesky yet cute robots will invade the bases, and if they make it to the center and destroy the tower, it’s Game Over.  So what you must do is find them on the big screen using the cameras, and then tap them on the gamepad screen.  Each of the cameras, which were built and designed by Slippy, has a gun on each one and you can aim and shoot at the robots in view.  Shoot at all the waves of attack bots to complete the level. 

You know how in Star Fox Zero, you can aim your gun by moving around the Wii U gamepad?  Well here you can’t, you must do it by moving the right stick around.  But this is the game that could really use that kind of motion control to make things easier.  You can also design your own waves of robot troops in a set maze for other players to challenge, which is kind of neat.  But I wish they could let you design the mazes as well.  This is another Star Fox game that would benefit with more than one person playing, as the other people watching could shout out camera numbers as an extra set of eyes.  The game has amiibo support as well.  Once per day you can scan Falco or Fox and have them do an air raid on a level and clear out all robots if things get too hectic, and it’s really handy.

This game was originally conceived by Shigeru Miyamoto as a game idea when the Wii U was first shown at E3 a few years back.  It even has some of his signature trademark cuteness, as the robots are pretty adorable and I hate shooting them.  They’ll even look up at the camera if they are near one that you are operating.  Although this game kind of makes me a little worried about the future of the Wii U if they’re just pooping it out with this game.  It’s like they’re saying, “Oh crap, we need to get this game idea out the door before we start with our new console.”  And that makes me a little sad.  

Conclusions

And that’s pretty much all the Star Fox games!  There have been some cancelled ones, though.  The most famous is Star Fox 2, which was going to be on the SNES.  I even remember seeing preview screens for it in magazines back in the day!  It’s amazing how much of that game was finished.  But I read that 75 percent of that game went on to be in Star Fox 64, and the other 25 percent is in Star Fox Zero.  There was also going to be one on the Virtual Boy, but it’s just as well that got cancelled as I wouldn’t be able to play it anyway since you need both eyes to see the 3-D effects of the Virtual Boy, and I’ve been blind in my left eye since birth.  There is also a Star Fox game watch thing, but I’ve never played it.  However, the National Videogame Museum that I volunteer at has one on display! 

There have been lots of Star Fox cameos, like in F-Zero and of course, the Smash Bros. games.  But I think my favorite cameo is in WarioWare: Smooth Moves on the Wii.  In Nintendo-fanatic 9-Volt’s boss stage, you play a recreation of the first level from the SNES game, and the boss is now a giant polygonal R.O.B.!  In the comments section, let me know what your favorite Star Fox games are.  Do you have a favorite Star Fox character?  Tell me in the comments as well.  My favorite is Peppy. You’d think it would be Slippy, since I like annoying characters and frogs are one of my favorite animals.  But nope, Peppy is my favorite for no apparent reason.  That’s all for now!  Later!  --Cary


 

Comments

Joaquim Mira Media Manager

04/28/2016 at 05:45 AM

I'm not happy with the controls for SF0 either. They are totally designed for a co-op experience. Eventually I hope they just patch in a "Classic Controls" option. Keep it simple Nintendo because wasn't that what you were always about.

Edit: Heck I think just using the Wii remote and Nunchuk would be fine considering it's more suited for aiming.

Cary Woodham

04/28/2016 at 01:04 PM

I'm glad that so many other people share my opinion on the controls.  I was worried at first I'd be the only one, but I'm not!

Joaquim Mira Media Manager

04/28/2016 at 06:47 AM

Oh and I just want to drop this here for those that watched Nintendo's animated short. It's not from Nintendo, but it will be episodic:

Cary Woodham

04/28/2016 at 01:05 PM

Wow there sure are a lot of dedicated Star Fox fans out there, huh?  I still like Nintendo's cartoon better.

The Last Ninja

04/28/2016 at 12:49 PM

I don't understand all the hate about the controls for SFZ. For me, they're fine, they just take some getting used to. I think the two different views is a really cool way to experience the game. In my opinion, Zero is the sequel to 64 that we've been wanting. 

Cary Woodham

04/28/2016 at 01:08 PM

I can certainly understand all the hate.  Yeah the controls take getting used to, but by the time you do, the game is almost over.  I guess I just like games that have easy to understand controls.  Nothing wrong with that.  It has to be a REALLY worthwhile game for me to want to spend a lot of time wresting with controls.  I think the last game I enjoyed that had play control I had to get used to was Luigi's Mansion.  But once you got the hang of that, it was second nature and the game was really fun. 

KnightDriver

04/28/2016 at 03:11 PM

I almost bought the Wii-U Star Fox Zero bundle Gamestop had last weekend.

I've played a little bit of most of the Star Fox games but haven't finished any of them. I was going to play the N64 Star Fox game again a few weekends ago but my N64 wouldn't work on my new TV for some strange reason.

I thought it was funny last weekend when the game I was playing, Ratchet & Clank, used the line "do a barrell roll" and then the game Mark was playing next to me, Saints Row IV, also used that line. And I just plugged it into google just now to double check I had the quote right and something funny happened. Try it.

Finally, you should be a staff writer here at Pixlbit, because your blog would look great as an article on the front page. There's not much content there right now.

Cary Woodham

04/28/2016 at 04:42 PM

I would've gotten Star Fox Zero at GameStop, but I had a coupon for 25 bucks off at another store.  And I figured 25 bucks off was better than a free Star Fox patch that GameStop was giving away.  Now I'm really glad that I didn't pay full price for it.

I've beaten Star Fox, Star Fox 64, and Star Fox Adventures, but not ALL the paths in the first two games.

Yeah I know what happens when you type in "Do a barrel roll" on Google.  WHY is that line so popular?  They do makie fun of it in Star Fox Zero.

If I wasn't writing at GamerDad.com, I'd look into writing for PixlBit.

KnightDriver

04/30/2016 at 11:30 AM

I just saw a trailer for it at the theater when I saw Ratchet & Clank. You can switch to walking anytime? That's cool. 

Cary Woodham

04/30/2016 at 04:50 PM

They were advertising Star Fox Zero at the movies, huh?  Once you unlock the walker, you can switch to it at any time.  It's one of the better controlling vehicles, but it's hard to know where you'll land when you change sometimes.

KnightDriver

05/02/2016 at 01:23 AM

There was a bunch of video game trailers before Ratchet & Clank. I love seeing those on the big screen.

Cary Woodham

05/02/2016 at 01:36 PM

Yeah, seeing games on a big screen is pretty cool.  The Nintendo preview segment was a little dorky at times, though.

Nick DiMola Director

04/28/2016 at 04:25 PM

Still haven't cracked open Star Fox Zero yet. Came at the worst time (near the release of a Dark Souls game), so it'll be a little while before I jump in. I'm excited to try it and I hope the controls click, because I adore Star Fox and desperately want to enjoy this game.

If you're curious to learn more about Star Fox 2, I wrote a piece on it a while back. Give it a look!

Cary Woodham

04/28/2016 at 04:46 PM

Well if you REALLY like Star Fox, it may be worth your while to wrestle with the controls.  Plus, if you are really good at 3-D flying games, you may have an easier time with the controls than I did.  I'm not as good at those kinds of games, and Star Fox isn't one of my top favorite Nintendo series, so it wasn't quite worth my while to get used to the controls.  I still say the controls suck, but I'm not going to bash anyone who liked them.

I am going to click on that link right now after I finish typing this sentence.  By the way, PixlCross review will be up in a few hours.

Nick DiMola Director

04/28/2016 at 07:46 PM

Cool! Looking forward to checking out the review. Hopefully you enjoyed it :)

Also, I'll definitely be sure to post something about my thoughts on Star Fox Zero when I give it a shot. I'm 50/50 on the controls. I've heard people praise the fact that you can do a lot more using them than with the traditional Star Fox games and others lambaste the general mix of motion + button controls. I can definitely see both ends, so I'm hoping they click for me. Star Fox 64 is long overdue for a competent follow-up!

Cary Woodham

04/28/2016 at 08:37 PM

Here is a link to the PixlCross review.  I also sent you a PM with the link and emailed Phil as well.  Thanks for all your help and support.

http://www.gamerdad.com/blog/2016/04/29/pixlcross-wii-u/

mothman

04/28/2016 at 06:56 PM

I just bought SFZ for my son for his birthday. He was a big fan of 64 so I thought I was doing a good thing. Hope he enjoys it.

Cary Woodham

04/28/2016 at 08:39 PM

Yeah you'll have to let me know what he thinks of it.  If the controls are too tough, you could always play together in co-op mode!

mothman

04/28/2016 at 09:46 PM

I don't play well with others Cary. 

Cary Woodham

04/29/2016 at 02:37 PM

Aw, give yourself some credit!  I bet you're better than what you think you are!

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