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Rethinking My Way of Gaming


On 12/09/2016 at 03:24 PM by KnightDriver

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I'm thinking of changing my approach to games. So far, my method of playing games has been largely this: play the campaign, then go for achievements. Well, I may revise that to this: decide on an attitude to take (a role to play), and play the game faithfully to that, done. No more chasing some list that dictates what is the ultimate challenge in a game.

Using achievements as a guide to gameplay has been neat, but it's obsessive. Usually you have to find every secret, unlock every upgrade, and do every difficult piece of gameplay; all designed to keep you playing as long as possible. I'm not sure I really care about such things. Maybe, I'd rather assume a role and see how it all turns out. I think that's more interesting. I can stand to leave some achievements undone. It's always nearly impossible to get every single one anyway, so why not make the process more fun. That is the object, right?


 

Comments

Joaquim Mira Media Manager

12/09/2016 at 05:22 PM

I've been doing that for a while. I still check the achievements I got, but only if I really enjoyed a game and that I know I will keep on enjoying it. Otherwise I just move on.

KnightDriver

12/10/2016 at 04:27 AM

I felt today like I ruined further playthroughs of Doom by using a walkthrough to finish up the collectibles. I figured it would take me too long to get them all on my own, but now I kind of want another reason to play the campaign again. I'm considering playing on a new save and just upgrading whatever I want instead of trying to be all completionist about it. I sort of feel achievements might be getting in the way of my enjoyment of a game at the moment. 

Matt Snee Staff Writer

12/09/2016 at 05:31 PM

Eh, I'm not really into achievements.  The way i see it, if I'm having fun, I'll play.  IF I'm not, I won't.  

KnightDriver

12/10/2016 at 04:20 AM

That's a good attitude. It's easy to get caught up in various challenges a game gives you. I'm kind of interested in seeing what achievements I don't get now, or what ones I get just by playing my own way. It was interesting seeing where all the secrets were that I missed in Doom. I used a walkthrough and some of them I would've gotten on another playthrough, but some of them were so obscure, I would've had to discover them by accident to find them on my own. 

Nick DiMola Director

12/10/2016 at 12:06 PM

Amen to that, Matt. I'm the same way. On the rare occasion I look at the achievements, I'll simply scan them to see if there's some interesting challenge tucked away in there. If so, I might pursue it, but otherwise once I feel like I'm done with a game, I'm done.

I like getting 100% of the stuff, when that's a thing to do and I like the game, but even then it's usually not enough to get all the achievements. I've found that many of the achievements offered are silly nonsense stuff that's just not worth my time.

KnightDriver

12/11/2016 at 02:58 AM

After playing the story in a game, I usually find I'm at about 50% completion with achievements. That's without looking at them once or really thinking about them; although, now that I know many of the types of things achievements usually ask for, I sometimes think about doing certain things during my first playthrough. I don't want to distract myself too much from the story, though, on my first run. 

Machocruz

12/09/2016 at 07:54 PM

Most achievements are ass, tedious, and not fun to get. MGS4 had some really ridiculous ones, like doing 100 rolls or something, crouching against a wall for an hour, rolling 200 feet in an oil drum. How is that an achievement? Finding 100 feathers spread throughout a world is not interesting or satisfying "challenge". I pursue my own challenges in games if I want somethign extra.

KnightDriver

12/10/2016 at 04:03 AM

Sometimes they are good, like the One Bullet achievement in Half Life 2 that forced me to use the gravity gun for the whole game, but a lot of the time they are just pointless attempts to keep you in the game as long as possible. I almost regret getting every collectible in Doom now. I should've avoided the walkthrough videos. 

Cary Woodham

12/10/2016 at 07:20 AM

I like achievements and trophies, but I only try 'em if they're fun to do.

KnightDriver

12/11/2016 at 03:02 AM

Right, sometimes they're fun. Maybe I just need a break from them. 

Ranger1

12/10/2016 at 10:01 AM

For me, it depends on the game. Some games, like the Ratchet & Clank games, make going after the achievements fun (for the most part). Some games, like a lot of rpgs, the achievements seem like they're tacked on just because the game needed to have them. I've learned to go for the ones that are either fun or increase enjoyment of the game and ignore the rest.

I think most of us have experienced "Achievement Fever" where we obsessed too much over achievements and lost sight of the game at least once.

KnightDriver

12/11/2016 at 03:01 AM

I usually stop on an achievement if it seems like it will be a long tedious process. I don't want it to become like work. Oh, heck no. 

"achievement fever" is a good phrase. I think I had that with Doom last week. 

goaztecs

12/12/2016 at 11:57 AM

I agree with Rangergirl, for me it depends on the game. You were spending a lot of time going after achievements and it was cool but I was wondering if you ever got burned out. I used to love going for trophies in the Lego games but after a while I got burned out and really didn't care.

If its fun to chase those achievements/trophies after finishing the game then it adds to the enjoyment, if not play something new.

KnightDriver

12/13/2016 at 01:52 AM

I am a bit burned out on it. Plus, it makes games take much longer than they should. Sometimes that's fun, but other times, I wonder what other amazing experiences I could be having with another game. 

Jamie Alston Staff Writer

12/13/2016 at 12:06 PM

Honestly, I pay zero attention to achievements. They rarely enhance the game in any wway outside of bragging rights, and it never really appealed to me. I think in my case, having come from the gaming generation where "achievements" meant unlocking secret characterslevels or whatnot-- something a little more tangible than trophies that don't really do anything.

And yeah, certain current generation games do reward with extra content within the game for reaching certain achievements, but that doesn't happen with teh vast majority of games out there today. Therefore, it usually feels pointless to go after them for me.

The orther problem for me is precious time and the lack of it. So even when I'm playing a game I really enjoy, I still just want to play for what it is and not tack on extra time chasing after meaningless achievements.

KnightDriver

12/15/2016 at 02:27 AM

That's one of the biggest factors for me right now, time. I have so many games I want to check out, I shouldn't be trying to extrend gameplay with some dubious objectives. I'm trying to focus on the fun right now.

jgusw

12/14/2016 at 05:32 PM

I like achievements unless they are WAY TOO HARD to get.  It surprises me that not many games give you an achievement for finishing each stage or an achievement for beating a game with each character.  It's mainly achievements for beating the game on different difficultlies or fetch it insanely hard to find items.  The worst achievements in my opinion are the online ones.  

KnightDriver

12/15/2016 at 01:56 AM

Diablo III U.E.E. is just that so far: achievements for level progression and for getting to level 70 with each character. I'm generally not going to do anything purely for achievements though. I'm just going to do what's fun and see what pops up. 

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