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Let's Talk Arcades, Part II


On 03/30/2017 at 07:38 PM by KnightDriver

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Part II is the peak and decline of arcades, years 1982-1985. I was in high school those years. Weekends I'd get on my bike, and with a friend, head down to the mall to play arcade games. 1982 was the absolute peak with just a ton of new games. After that the decline began as home consoles began offering more elaborate experiences to challenge the two and half minutes per quarter the arcade machines were giving. Here are my favorites.

                                                                     1982

It is impossible to pick one favorite for this peak year in arcade gaming. Some classics I played were: Ms. Pac-Man, Dig Dug, Donkey Kong Jr., Pole Position, Time Pilot, Q*Bert, Joust, Robotron 2084 and BurgerTime. Three more are my favorites and tops in that list is Xevious.

Probably what hooked me on Xevious was the vertically scrolling environment below your ship and the sharply outlined objects. This wasn't the first vertically scrolling game but it was a very early one and it was probably the first one I came in contact with. Most games I played before this were fixed screen action. I also liked the sound effects and music in the game. Xevious is hard, though, so I never beat it, or even came close. Most games I played in the arcade I never beat or even played longer than five or ten minutes. Kind of weird to think about that now.

                                            xevious

Second on my list of three is Front Line. This is another vertically scrolling game but you are a soldier fighting across a battlefield. I liked it because it was the first game I saw with this theme and it linked up nicely with my interest in the Squad Leader board games, which attempted to simulate battles down to the smallest unit, a squad. I also liked Front Line because you could get into a tank and throw grenades. Too cool!

                        frontline

Front Line had a rotary dial that you could rotate and push in to aim and fire. The white button was for grenades and getting in and out of tanks. In a way, this was a precursor to the dual analog sticks we all use today. 

Third is the game Sinistar. I couldn't leave this off because of the voice synthesis used and the interesting spin on Asteroids. I think what lured me to this cabinet time and time again was the very fast action and the very precise control of your ship. This game had a unique 49-way joystick to do that. I also replayed the game for the terror it instilled in me through the voice synthesis. When Sinistar came together and attacked me, it roared like a lion and yelled "run, run, run" and "I hunger". It raised the tension of the game tenfold. Hopefully, I had gathered enough sinibombs by shooting rocks to destroy him, otherwise I would get eaten, one of the most feared terrors for children. 

                             sinistar

                                                                   1983

The video game crash of '83 probably came as the result of so much output in '82. Too much can be a bad thing. But games were still coming out and some classics too. Star Wars, Crystal Castles, Gyruss and Congo Bongo were some of what I played, but my favorites were Dragon's Lair and Spy Hunter. 

My friend Phil and I used to bike to the mall together and we had a friendly competition to see who could beat Dragon's Lair first. This was the first laser disc based video game using animation by Disney vet, Don Bluth. Gameplay was pretty simple, you just made the split second decisions of your hero, Dirk the Daring, with the joystick or button when a section of the scene flashed. The joystick was for moves and the button for sword strikes. Your goal was to get to the end of the story. Basically it came down to a memory game. I forget who won in our competition, but we both finished the game and it was really fun. 

                            dl

Then there was Spy Hunter. I played this game at a pizza shop in my home town (another bicycle destination). They only had this one machine but it was great. It was another in the series of vertically scrolling games I loved, just this time it was combat racing. You had an aircraft style steering controller with buttons on it, a stick shift, and a foot pedal. I played the upright version, shown below. 

                          spyhunter

The Peter Gunn theme played and you had pretty good control of your speed and direction. The sense of speed is probably what got me; acceleration was super fast. You could bump cars off the road with precise moves, lay smoke screens or oil slicks to throw off pursuers, and shoot bullets and rockets. You could also change into a speed boat! This game was my jam for alot of that year. 

                                                                   1984

This year had some good ones like Punch-Out, Dragon Lair's sequel Space Ace and hockey one-on-one game Hat Trick, that my friend Mark and I played a lot. But I have to make Marble Madness my favorite because it was such a physical challenge and used a trackball. My friend Phil and I played a lot of this game. A trackball gives you very precise control which is why most arcade games that use it don't translate well in ports. 

                             marblemadness

You move a marble across an E.C. Escher inspired play field in isometric view. Two players can compete against each other too. It was designed by the still very relevant Mark Cerny. I definitely liked it for its visceral quality. You really played it like a sport, putting your whole arm and body into the delicate movements. 

                                                                       1985

Things begin to thin out in terms of games I played this year. I was driving and in my last year of high school, so perhaps I was growing out of arcades. I remember playing Paperboy with its unique bicycle handlebar controller but I really remember four player Gauntlet. There were few sword & sorcery themed arcade video games at the time. I played Venture in '81, but this was much more detailed and inviting.

                                        gauntlet

You had recognizable characters in sprite form and four players could drop in or drop out at any time. It had voice synthesis and I still recite its voice work to this day, "Wizard needs food badly." or "Someone shot the food!" (that one's really funny to me now), or "I've not seen such bravery!", or "Warrior is about to die.". Yea, it was possibly my first experience with an action RPG, can't beat it. 

And that was about it for me and concerted arcade going. After this year, I graduated high school and went to college. For part III, though, I'll tell how there were still a few arcade games that I played regularly in little out of the way places. 


 

Comments

Cary Woodham

03/30/2017 at 09:00 PM

Xevious has a really interesting history.  I'd tell you about it, but we'd be here all night.

SiniStar scared the crap out of me as a little kid.

There was a Spy Hunter machine at the Pizza Inn near my house back in the day.  They had other arcade games, but Spy Hunter was THE game to play!  Many years later, when my brother Jeff was very young, he played Spy Hunter on one of my arcade game collections and LOVED it.  He would just sit there playing it for hours laughing manically.  Did you know that at one point, plans were made to make a Spy Hunter movie?

I loved Marble Madness.  So much so that I got it for my NES, and I rarely did that.

Gauntlet was definitely a big game, but I didn't get to play it right away because it was uusally covered by the bigger kids.  Same goes with Punch Out and Space Harrier.

KnightDriver

03/30/2017 at 09:37 PM

I've heard that Xevious history. I wish they'd continued the series and did some story based gameplay. There was that Xevious 3D game I've always wanted to play. I think it was on PS1. 

Spy Hunter wanted to be a James Bond game but couldn't get the license, I believe. Peter Gunn is a good second choice. 

How'd it play on NES? Every version I've played has been terrible. 

Cary Woodham

03/31/2017 at 09:46 AM

Yeah the Xevious history is crazy.  It has a super long story that even got novels in Japan.  The graphics of the spaceships in the first game are actually pre-rendered, so it was the first arcade game that did that.  I always thought it looked like you were flying over a golf course, though.

Remember how dot matrix printer paper was attached to each page back in the day?  Well when I was a kid, I took a big long roll of my dad's printer paper, spread it out from the front door to the back door, and drew a Xevious map on one side and a Zaxxon map on the other side.  Then I got out my toy spaceships and played pretend Xevious and Zaxxon with them.  That is, until my dad got home and I got in trouble for doing that (but not too much trouble, I think deep down he thought that was cool, too, even if I did waste paper).

There are actually two 3-D Xevious games.  One is called Solavou and it's a 3-D from the cockpit view kind of game and I think uses the same engine as StarBlade.  It plays the same, too.  The other one was called Xevious 3-D/G+.  It had 3-D graphics, but it was still a 2-D shooter like the original.  And it was ported to the PlayStation, unlike Solvalou (that's the name of the Xevious spaceship, by the way).

I had Marble Madness on the NES as a kid, and back then, I thought it was pretty good.  But then, I was a kid and you know how kids can be pretty happy with crap sometimes.  But I could never get the hang of trackballs so I ended up doing better on the NES version.  It was actually pretty close to the arcade game, all things considered.  Interesting fact: the NES version of Marble Madness was developed by Rare.

KnightDriver

03/31/2017 at 07:25 PM

Novels based on arcade games. Interesting possibility for fanfic going super retro. I'm going to ruminate on that. I imagine I could find that Xevious story online somewhere. 

That's a cool story. Did you keep the paper? I used to draw in flip books tiny animated battles like a side scrolling shooter. Actually, exactly like Metal Slug now I think of it. A stick figure version. 

I ought to check out that Xevious 3D/G+ game if I can find it. Also NES Marble Madness. I have a vague memory of maybe playing it a long time ago, but I want to try it again. I'll look for both at Jay Street tomorrow. 

KnightDriver

03/30/2017 at 09:39 PM

By the way, I bought that Pong Next Level you mentioned. It was like $2 at my retro store in great condition. 

Cary Woodham

03/31/2017 at 09:49 AM

I hope you get to play that Pong game soon  After they made that Pong game, Atari made a Break-Out update on the PSOne as well, and it was very similar to the Pong update.  It was also pretty creative.  It's a special game to me, too, because it was the first game my brother Jeff finished when he was little.  I was proud of him.

KnightDriver

03/31/2017 at 07:17 PM

Breakout on Playstation? Oh cool! Now I know what I'll go looking for tomorrow at Jay Street Video Games. 

Super Step Contributing Writer

03/31/2017 at 07:48 AM

I disagree that you have decent control of your car in spy Hunter.

KnightDriver

03/31/2017 at 07:30 PM

Well, I remember crashing very easily if I stepped too hard on the foot pedal. That thing's got crazy acceleration, maybe too much. I got pretty good at it, though, and knocked cars off the road like crazy. 

goaztecs

04/05/2017 at 11:40 AM

I remember Xevious, from the artwork. I never tried it becauseit looked too difficult for elementary school Chris. Gyruss, now that was a game I loved, but I played it on the NES. The first time I saw it was in 5th grade my teacher took us and another class to her old Community College and they had one in their commons. One girl from the other class was just killing it on that machine. Dragon's Lair at my arcade was the expensive game because it took two quarters to play, and I tried it once and quickly lost my .50 cents. I stuck with my go to games after that. 

KnightDriver

04/05/2017 at 08:59 PM

Yea, that sounds right, 50 cents for Dragon's Lair. I read on wiki somewhere it was a dollar game, but I don't remember dollar games until the late 80s when I came back from school and was surprised that some games were a dollar. 

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