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My Stupid Game Ideas.


On 04/21/2017 at 02:10 PM by Blake Turner

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Metroid Prime Meets Quake... Sort of.

The Above pic is from the indie game "In the Kingdom." An artstyle like that but a bit less minimalist would ideally be what I'm aiming for.

So I have this idea about a game. It essentially came from the fact that there are a ton of Metroid clones, but no Metroid Prime clones. Metroid Prime is an amazing game, but I don't think the games fully explored what could be done.

 On an unrelated day, I was thinking about the evolution of first person games, and thought about how cool it would be if those influenced the powerups. For instance, the game starts out with your character badly injured. They need to find something to treat the wound, but until then, all they have are some strong painkillers. While on these and injured, the game plays out like a Tile-Based dungeon crawler.

 In this section, I think it could also be cool if you don't have a weapon. Enemies move when you do and in a set pattern, so it ends up playing like first person hitman go. You eventually get your first weapon and heal up so the game switches to a Half Life-esque shooter aqnd you can come back and murder mofos.

 To begin with though, you move at an average modern first person shooter pace, but eventually you gain the ability to move as fast as you do in games like Painkiller or Doom - maybe even implementing mechanics like strafe jumping, bunnyhopping, and rocket jumping to get to areas you couldn't before.

 Naturally, I'd crib some things from Dark Souls, because, you know, I'm me. I'd steal the checkpoint system and the vertical world design. I'd maybe even implement a health system along the lines of the estus flask system so I could balance the game around knowing how much health the player should have in a given area without resorting to Regenerating Health. Fuck Regenerating health.

 I want things like Health and damage upgrades, but I want the game to be doable without them. I want atacks to be mostly projectile based or melee, so they can be easily damaged, and I want bosses to attack to the rythm of the music playing.

 My ideal art style would be a mix of gothic horror and science fiction. I'd like to use a similar colour palatte to the first Devil May Cry - Lots of greys, blacks, and reds. There'd be a bit of quake in there, and I'd love to make it either a 2.5d-ish pixel art game ala Build Engine games or something more along the lines of quake 1 with simplistic textures and whatnot but with more colours.

 Storywise, I'd merge Metroid Prime and Dark Souls: Very few to no cutscenes, with some minor exposition delivered via a small amount of NPCs that move about the world. I'd totally crib the Scanner from Metroid Prime, because every game should have that.
 

Weapons I could use:
-Stake gun like whats in FEAR and Painkiller.
-A shotgun that sounds as meaty as the one in Brutal Doom. Best shotgun ever.
-A rocket launcher. Duh.
- A gun that shoots saw blades, because Ravenholm.
-A circular saw could be the melee weapon because High Tension. Could also be used to cut through bars in prison area.

 The game should be gory. I want gibs. ALL THE GIBS!

 Yeah... the game is fucking ambitious and I'll probably never make it, but there's my idea.

My Super Metroid Clone

I thought about how I'd never make it and then thought about making a 2D Metroidvania that could serve as a predecessor to the Metroid Prime game. Like my other idea, it would be kind genre bending.

Again, I'd go with a somewhat horror aesthetic, and due to this, I'd crib some elements from the 2D Oddworld games. More specifically, the chase sequences. If you've played those games, you'd probably remember the super harrowing sections where a Scrab, Paramite, or Slog would relentlessly chase you, and you'd have to do platforming and solve puzzles quickly in order to prevail. Again, I'd have these sections at the beginning and have you be defenseless.

 I'd also steal the way that game handles stealth, with a bit of fine tuning of course. In the early sections, enemies will kill you in one hit. This makes stealth tense. When you get your weapon though, I still want one hit kills, at least for a little bit. To balance this out, I'd have a 1 or 2 second window where a laser sight is pointed at the player character and shown to be charging. That way, to survive, you either have to kill them before they kill you, or get into cover before they fire.
 Even when you get your first weapon though, I want there to be enemies that are still invincible or very hard to kill - at least until you get your another, better weapon.

 I want the player to feel vulnerable, but I want to counter that vulnerability with moments of immense power. For instance, those enemies giving you trouble in the stealth section? When you get your gun, you get a chance to turn the tables. Having trouble taking on multiple enemies? I'd have a section where you ride an alien life form and just destroy everything in your path for a little bit, similar to the end section of Inside. Abe's Exoddus did this really well, for example the bit where you ran over sligs in your fucking mine car:

 I also want the powerups in the game to serve multiple purposes. For instance, I want one ability to be an AoE damage spell. Since this is a projectile based game, with later areas verging on bullet hell, I also want said AoE to clear the screen of bullets to give the player a breather. Ideally, every ability you get that is tied to progression should also be useful in combat.

Again, I'd love to make boss attack patterns tie into the music.

 I might actually try to make this game one day.


 

Comments

Matt Snee Staff Writer

04/21/2017 at 02:17 PM

I'm thrilled I've been trying to make a game again, and I'm pretty sure I've learned what I need to finish the process.  Very exciting. 

When I think of making a first person shooter, I imagine something like a cross between Quake Arena and the original Team Fortress, but much much bloodier than either, maybe voxel based stuff so if you shoot someone in the head with a rail gun you can see through the hole.  Yeah!

I've never played the Oddworld Games. I think I have some of them, just haven't had the chance. 

I always thought it would be cool if attacks/instances in an action game were tied more into the music. I mean, if rhythm games are possible, would a Doom like rhythm game be possible?  I don't see why not??  But I wouldn't know how to make it. 

Blake Turner Staff Writer

04/21/2017 at 02:56 PM

What tools are you using to make your game? I'd probably use something like Unity or Unreal 4 for one of mine.

 Gore is always awesome haha. That hole in the head idea would be cool as shit.

 Play the fucking Oddworld games, they're amazing! Especially Exoddus!

 With the rythm thing, I think you'd have to make attacks projectile based for it to work. Maybe coloured orbs like in Nier Automata with spaces that you can dodge between?

Matt Snee Staff Writer

04/21/2017 at 03:01 PM

I'm using Unity. It's a complicated program like using a fighter jet to hammer in a nail.  But it works!

Super Step Contributing Writer

04/21/2017 at 02:41 PM

Games ideas on Pixlbit, wonder what ones are being cribbed by developer lurkers right now. 

Wooooo IP rights violations! Oh wait ... we didn't copyright our ideas. I almost want to. Just so I can be a dick about selling the rights. 

Your game sounds excellent and very mechanics-focused. My game completely gets rid of mechanics. We should see whose is best!lol

Matt Snee Staff Writer

04/21/2017 at 03:00 PM

die, game mechanics!

Super Step Contributing Writer

04/21/2017 at 03:39 PM

Nah. I'd love to play my game, but Blake's sounds awesome as well. 

Blake Turner Staff Writer

04/21/2017 at 03:28 PM

I give zero fucks about someone stealing my first idea. I'll probably never get to make it but if someone made it well I'd love to play the shit out of it.

Super Step Contributing Writer

04/21/2017 at 03:39 PM

I feel the same, but because I'm evil and understand at least U.S. media law ... 

Matt Snee Staff Writer

04/21/2017 at 05:32 PM

It is strange there are no Metroid Prime clones. 

Machocruz

04/21/2017 at 05:31 PM

balance is overrated in single player games. Too much micromanagement from the developers. Balancing around health has lead to a lot of tepid games. To regenerating health and easymode default difficulties. The onus should be on the player to play better, avoid damage or minimize damage, play the game of attrition better. DOOM had it perfect as did many old crpgs. Used up all your health pick ups or healing spells? Fuck you, do better, be smarter or go reload/go all the way back to town. Dark Souls I don't think is balanced that way either, not to the extent that other games are at least. You used up your Estus, you either have to run back to the bonfire or advance through the gauntlet (too many bonfires in some of the levels is where they fuck up imo). Or maybe you missed some shards and have less estus than another player. Pay better attention is the answer. From Soft can't possibly know what a given player's situation will be, so their games don't run into the same pitfalls. One of the good things about DkS2 was that Estus was also harder to come by. You really felt the struggle and danger. But alot of modern FPS and RPGs are and they designed that way and it's stifling, too mathematical. The player is babysat the whole way through.

Anyway, cool ideas but you're all over the place with this game lol. Good luck getting an actual functioning design out of that chaos. Never fond of the "our game is like these games" pitch either. I don't like fanart lol. The middle ground between complete originality (which is impossible probably) and emulating others is where you want to be imo. Too many indie devs are just copying and not dipping into their own well first.

Don't mean to down your idea man, just offering some food for thought. You know how opinionated i am. I think you have several cool games in that stew, not just one buffet of a game.

Blake Turner Staff Writer

04/21/2017 at 06:00 PM

You're probably right. That's my dream game, but if I were to make it by myself I'd have to reign in some things and focus on the primary gameplay of exploration and gunplay.

 Eh. I think the finished product wouldn't be much like the games I'm cribbing from. The art, feel, and everything else would be unique, I just wanted to use shorthand to give people an idea of what I meant.

 As for balancing, what I essentially mean is that since I know people will have access to x amount of health I could make it challenging but fair. I'm not going to make the game easy by any stretch of the imagination, but I do want the game to feel fair, and to do that I have to know how much health and items the player has access to. That's why I feel the DS method is perfect, since it's a limitation on the player that can lead to tension while still making sure they always have access to health.

 

Blake Turner Staff Writer

04/21/2017 at 06:15 PM

Also cheers for posting constructive criticism.

Machocruz

04/21/2017 at 05:41 PM

Oh, and hire me as an artist please Money Mouth

Blake Turner Staff Writer

04/21/2017 at 06:01 PM

Send me some art and if I ever get around to making a game I'd definitely consider you.

asrealasitgets

04/22/2017 at 01:47 AM

As much as I adore Momodora, 2D games, and pixel art, I'm pretty tired of 2D and pixel art style. I think I'm ready for a semi-3D nostalgia return to survival horror of 90s or FPS genre with no health regen. Not really sure why we stayed stuck in 2D metroidvanias with pixel art so much, as some of the later vanias on GBA and Ds like portrait of ruin or soma had higher res and looked more detailed. Portrait had a 2.5D Paralax background that looked awesome.

Image result for portrait of ruin 2.5 DImage result for portrait of ruin

 I think the remake of rondo of blood looked amazing. I'd like to see these 2D style of games with nicer graphics like Metroid Zero Mission. I want to play this 2D game I've never heard of which looks like pen ink drawings.
Image result for wonderboy (WonderBoy)
I was pretty excited for the RE fanmade game until it got shut down.

I'm all for Devil May Cry 1 visuals! What game dev software have you played with? I'd like to make a dungeon crawler like Etrian Odyssey if I was capable. Old school roguelike RPG.  

KnightDriver

04/22/2017 at 11:17 PM

I just want The Penetrator from Bulletstorm (it's the upgraded stake gun) in a scifi/horror game, and that three bladed sword that shoots swords in the movie Sword and the Sorcerer for a fantasy/horror game. There'll be all the gibs. 

ss

goaztecs

04/27/2017 at 11:42 AM

Both sound like interesting games. While reading you mentioned horror aesthetic and I thought it would be interesting to take older games like a Super Mario, or Sonic and reimagine them in that aesthetic. 

Matt Snee Staff Writer

04/27/2017 at 11:43 AM

Resident Mario! :)

goaztecs

04/27/2017 at 12:49 PM

Haha I would play that game. 

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