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Bioshock and Friends


On 02/15/2020 at 11:53 AM by KnightDriver

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I played a lot of different games the last two days, mainly for rewards points, but also for fun. I would start a game for rewards points and then stay with it until it started to not be fun anymore. My real goal was to get to my legacy game, Bioshock, and delete all these Game Pass games so I would have enough memory to install Bioshock: The Collection. So here are all the games played.

A Plague Tale: Innocence: I played this one segment several times before I got sick of repeating it. I had to light a stick, walk through a sea of rats (who are afraid of fire), and light a bonfire; only, I could never quite make it before the fire went out on my stick. I’d be inches from the bonfire and -poof - I’d be devoured by hungry rats. To heck with repetition.

De Blob: This is a fun game. You are a blob that is tasked with recoloring towns and cities drained by a bureaucratic-minded menace. I played for a good long time. As you enter new cities, you can pick up challenges that help you color the area. They are timed though. I found the controls under a time limit a bit frustrating. Your blob somewhat sticks to things and it can only climb a little bit up a straight wall. If you try and jump, it rockets you off in the opposite direction. These aren’t really difficult controls, just specific to this game and need time to master. And the time limit isn’t really that pressing since your progress on a painting project is saved even if you fail. But I get pressured by time limits and ultimately annoyed because my blob can’t just roll all the way up a wall without having to find a ramp to the roof. I stopped but would go back to this sometime.

Devil May Cry 5: I played a good 6 levels of this. I liked the character with the cane because he fights via his panther and falcon, only attacking for the finishing blow. The progression of this game is pretty old school: you traverse an area until you get to a room or courtyard, then the exits get blocked and you fight a hoard of demons, rinse and repeat until you get to a boss. I love the enemy designs, though. They’re very grotesque and macabre reminding me of enemies in Souls games.

Borderlands 3: I jumped back in for the Valentine’s Day update. Here you see hearts appear above enemies. You shoot them for various effects. Get to a hundred “broken hearts” and you’ve unlocked all the rewards. Rewards are a few weapons and skins. One of the weapons was valuable to me. I’m really impatient for the next full DLC drop.

Borderlands 2: Monthly rewards quest had me get 50 kills. I dropped back in with an old character and did a side quest that got me 50 kills very quickly. I completed the B2 quest anyway. B2 is still fun, but I noticed all the things B3 improved upon like being able to teleport from anywhere.

Fallout New Vegas: So after getting through the mission that introduces the VATS battle system, I got stuck. I was tasked with finding plants at the Old School House and Cemetery. I only found Jalepeno at the School House and couldn’t find the Cemetery at all. What’s the first thing a new visitor to a town wants to know? Where everything is. Why can’t villagers answer a simple question about locations? I really liked this game, though, and wandered about a lot, but I felt like I was wasting my time. I’ll come back to this with a guide.

Lego Worlds: This is a fun game, only I lost the feeling of progression after a while. In adventure mode you fly your spaceship from planet to planet (or are they all islands on a single planet?) and collect gold bricks by doing tasks that teach you the mechanics of the game. Other tasks are also discoverable. Basically, you pick up different gravity gun looking devices that let you transform the lego environment. It was super cool for a while, but as I chose location after location, I began wondering what my real goal was. Some locations don’t have gold bricks, so what’s the point? Unlocking more and more items and kits for use later in free-play mode? I guess that’s it, but I kind of wanted a tiny bit of story and progression to help me feel like I was doing something meaningful.

Bioshock: Finally I had enough room after deleting all those other games I just mentioned and played some remastered Bioshock. I have to say this, melodrama and high-mindedness in games is a blessing. Go for the big ideas and dress it up big, I say, because that's entertainment in my book. I played on Survival mode (super hard) first and didn’t get very far. Then I played on hard and am still going. I hacked every darn thing I could. I’m good at that mini-game. I especially like hacking sentinels and having them watch my back. I’ll say though, on survival and hard these enemies have more health, so you can’t let them hit you much. Big Daddy’s are brutal on hard making you search for environmental traps to do your job for you. Another thing, I really like the system of upgrades and how they look. They are very easy to comprehend and manage, which I appreciate a lot. Games can get mind bogglingly complicated. With such an action game, I do not want to spend a lot of time squinting at menus.

That’s a week all at once. I would usually blog after a gaming session, but I’ve been hitting the sheets instead because I just came off a terrible chest cold and am generally worn out from thinking about careers and such. So much for BaD, but at least this is a mega blog for you. Read it over a few days.


 

Comments

Matt Snee Staff Writer

02/15/2020 at 10:58 PM

I mostly watched my brother play the Bioshock games. They are impressive and inventive. 

KnightDriver

02/17/2020 at 04:46 PM

I never really thought of Bioshock as a horror game, but it totally is. It's basically a haunted house game. The first thing that happens when you enter the lighthouse is the door mysteriously closes behind you. That's a haunted house cliche. 

Cary Woodham

02/16/2020 at 08:34 AM

I played de Blob back on the Wii, I think.  I would've gotten further into it, but it was so buggy and froze up so many times on me I just stopped playing it.

If you want a more goal-focused game like LEGO Worlds, try The LEGO Movie 2 Videogame.  It plays like LEGO Worlds and has the same interface, but has more clear goals and things.

KnightDriver

02/17/2020 at 04:54 PM

Yeah, I'm in the mood for some staright forward Lego games right now. 

Machocruz

02/16/2020 at 06:07 PM

The Cemetary is right north of town. I believe you are told this, but I thought there was a quest marker too.

KnightDriver

02/17/2020 at 05:01 PM

I'm sure I missed something like that. I almost went up the hill where there is a ruined gas station. I guess I should've done that. 

daftman

02/17/2020 at 08:00 PM

I assumed Lego Worlds was supposed to be Lego's answer to Minecraft but I heard it's not like that at all. How would you compare the two, if at all? So you're not actually building anything, just arbitrarily transforming things?

KnightDriver

02/19/2020 at 03:03 PM

With your tools you can build stuff, or transform it, copy it, or destroy it, or alter the landscape. You have a whole wheel of tools that do different things to the environment. I played the storyish mode where areas were already populated and built upon, but there is a free play mode where you can do anything like in Creative mode in Minecraft. 

I think Lego Worlds is a bit more complicated than Minecraft. The Lego Worlds tools let you do more complicated things like copy objects. Minecrat is like one button push easy. In Lego Worlds you have to bring up a menu wheel and choose a tool, then figure out how it works exactly. 

At one point, I found a plane on a land and started flying around. Then I realized red dots on the ground represented hidden chests that had lego plans in them. So I hunted them down. You end up with such a huge library of objects and parts though, it gets kind of overwelming. 

Super Step Contributing Writer

02/21/2020 at 01:14 AM

I forget where I stopped in Bioshock but I want to get past wherever it was for this story everyone raves about. 

I didn't really like what I played of DMC V, but I own DmC and I love the mission design. I miss having an obvious stopping point in games. Makes it much easier to pick them up and put them down, which is a blessing with all the damn games I wanna play. 

KnightDriver

02/23/2020 at 08:37 PM

I finished it long ago. The story has a twist but it's pretty well know now. I think I was interested in the story, but I think I was more interested in the setting and what Ken Levine was trying to say about Ayn Rand's philosophy. 

I'm always afraid to leave a game midway because I'll have to relearn the controls later. Usually I just start over again. 

Super Step Contributing Writer

02/23/2020 at 09:20 PM

I have that fear in epic, continuous games like Zelda where there are actual puzzles I need to remember controls for. Action games where every button is a different version of shoot or stab like DmC, not so much.

I think I know the Bioshock twist but still want to experience the game. 

KnightDriver

02/25/2020 at 08:55 PM

I'm always going back to an old game like EDF 2025 last weekend and bothering Mark to tell me how to jump or something because I've forgotten the button for it. 

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