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Mind Visible Cost: Rush Land


On 06/27/2020 at 09:59 PM by KnightDriver

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Out on the frontiers of gaming, life is harsh. You got to fight to survive and do whatever it takes. This day I fought skeletons with a stick, slapped gators with my candy basket, and punched exploding corrosive plants at dinos. It's a wild world out there in the metaverse. 

Minecraft: I got the last achievement finding all the biomes in the Nether, so did Mark. We created new worlds, built a Nether Portal in each and ran around hoping to stumble into new biomes. Eventually we found them all. 

Stick Fight

Sometimes you have no choice but to fight with what you got, this time a stick. I don't know how I survived, but I did. 

Indivisible: I only had to start this to get the rewards points, but I left it installed because it's good and I want to return to it sometime. It's a 2D turn-based RPG with colorful graphics. It's old but it's new, kind of thing. I've played it before but didn't finish it. 

Costume Quest 2: I had to get 400 candy for the rewards points. I did so and went way beyond it because this game is fun. It has such a good natured sense of humor. It's very pleasant and funny. 

Rush: Disney/Pixar Adventure: I dove in again to get the last achievement I needed which was for watching the end credits all the way to the end. From last time I played it, it was clear that I had to finish the game to get the credits that counted instead of watching them from the menu. So I started to run through the whole game again until I decided, just for fun, to watch some end credits from the menu. Well, after only a minute the acheivement dropped. I'm sure they updated this game to give you this achievement because having to wait through credits for an achievement is cruel and unusual punishment, especially for games which have incredibly long credit rolls, way longer than any film. I was very happy to now have 100% completion in this game. 

Borderlands 3: Bounty of Blood DLC: I'm somewhere in the middle of it now. It's a western themed DLC mission. It's fun but I still have the same problems I always have with Borderlands, agonizing over equipment stats. There are way too many numbers and some of them seem misleading or even meaningless. I keep finding myself using weapons that have great stats but aren't fun to use, at least not for my play style. I think next time I'm going to use just whatever is fun and adjust the difficulty accordingly. I hate it when you get something you love using and then find it underpowered. To heck with that, I'll just adjust the difficulty so I can keep using what I like. It's supposed to be fun, right? 


 

Comments

Cary Woodham

06/28/2020 at 01:21 PM

I tried to get into Costume Quest and just couldn't.  The themes were charming enough, but the battle system was just really not that good.  I hear there's a Costume Quest cartoon, though.  I'd like to see that.  A game I recently reviewed: Knights and Bikes, has a Costume Quest vibe to it.

KnightDriver

06/28/2020 at 09:47 PM

The battle system is pretty simple, it's just timed button presses, and it's turn-based. I liked exploring best though. 

Cary Woodham

06/29/2020 at 10:19 AM

Yeah, but games like the Mario RPG titles did that kind of battle system much better.

KnightDriver

06/29/2020 at 07:29 PM

For sure. I didn't expect a really interesting battle system for Costume Quest. It was more about the humor and the nostalgia for trick or treating. 

Cary Woodham

06/30/2020 at 08:38 AM

It certainly had the charm and trick or treating nostalgia.  But for me, gameplay is king, and for RPGs, that means I have to really like the battles to keep going.  It's a shame that trick or treating has become almost dead, though.  It was a big deal when I was a kid.

KnightDriver

06/30/2020 at 07:27 PM

Me too. I had candy for a whole year after one Halloween. 

Cary Woodham

07/01/2020 at 07:40 PM

I usually would go trick or treating with one of my best friends.  But since I don't like candy very much, I usually gave him more than half of my haul.  I just kept the candy I liked, which wasn't very much.  Even as a kid I never had much of a sweet tooth.

KnightDriver

07/02/2020 at 09:41 PM

Me either, that's partly why my haul lasted me all year long. 

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