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Intellivision Lives! on DS - B-17 Bomber


On 05/09/2014 at 03:22 PM by KnightDriver

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    I couldn’t get into the Intellivision games on the Intellivision Lives! Collection on PS2, but I did on the DS version. The reason is the touch screen which serves perfectly as the key pad from the original Intellivision controller.

                                       ic

     The key pad is an essential part of most Intellivision games, and if you don’t have an option to use it efficiently, you really lose the accessibility of these games. The PS2/Xbox collection’s layout was confusing and the Game Room Intellivision games on Xbox 360 were better, but still not as intuitive as they should’ve been. The DS? Perfect!

       It’s also dawned on me that a lot of Intellivision games make me think of PC games. Especially when comparing them to their competitors on Atari 2600 and ColecoVision. These Intellivision games are much more complicated, requiring at least a quick read of the instructions to play. When did you ever need to read anything for games on Atari’s or Coleco’s systems. Never is the answer. The Intellivision’s controller has a lot of inputs: a disc for 16 directions of movement, four side buttons, and a full numeric keypad with overlays so you could know what function was assigned to what number. The Atari’s had two: the joystick and one button. The ColecoVision’s controller was very similar to the Intellivision’s but with a joystick instead of a disc, but I swear, I don’t remember ever using the keypad for much if anything. Intellivision’s keypad was essential for almost every game. This is why it is so important for an Intellivision collection to get its control scheme right and the DS does it.

     Here’s the first of several games I thought were fun to play.

                                                             B-17 Bomber

                          b17map

     With a quick read of the instructions and the key pad designations right there on the touch pad, I jumped right in and understood what to do right away in this, for its time, very detailed video game. It resembles an in-depth flight sim game but just simplified. First you select how many bombs you want to load which affect how much fuel you consume (I didn't do this because I wanted to jump right in a play, but it's kind of essential if you're going for a high score). Then you manually take off controling elevation and speed. You have to remember to conserve fuel for your trip from Britain to Europe and the bombing sites by controlling throttle. Go balls-to-the-wall the whole way, and you'll crash, having spent all your fuel just getting to the bomb site. To get to your target, you select one on the map screen and your plane flies there automatically, but you can still change speed and direction on the fly.

                                   b17gun

     Along the way you are attacked by enemy fighters and have to shoot them by selecting one of the four machine guns pointed in each of four directions on the touch pad. Then your screen changes to that view and you shoot at the fighters arcade style. The electronic voice in the game alerts you to what direction the enemy is approaching. At the time the voice feature was unique to home video games. It’s a pretty crude and fuzzy voice, but you can still hear what’s being said.

                                   b17bomb

      Then you’re alerted to the approach of the bombing site, which can be anti-aircraft, airports, factories or ships, and then open the bomb bay doors and drop your bombs, looking at the target from above. Then you can select another target on the map screen, or decide to head back if you are running out of fuel.

    You are also attacked by flak from ground based anti-aircraft artillery. You can switch to the pilot screen and steer around the puffs of smoke.

      Basically this game works and plays great on the DS. B-17 Bomber combines simulation, strategy, and action gameplay seemlessly and makes you think a little bit about the harrowing journey those airmen of WWII made to free Europe.


 

Comments

Cary Woodham

05/09/2014 at 07:09 PM

There were a few Intellivision games that felt ahead of their time on these collections.

There was one 2600 game that I had to consult the instructions on, and that's Pressure Cooker.  And I'm glad I did, as it turned out to be a great 2600 game.

Can't wait until you look at more Taito games again...

KnightDriver

05/10/2014 at 04:25 PM

I was thinking about Pressure Cooker the other day. I'm still fuzzy about what's going on in it. The design seems so abstract to me. I will check the instructions on that one next time.

Hopefully I'll finish Child of Light this weekend so I can get to Taito Legends 2 next weekend before Wolfenstein comes out on the 20th. It was fun going through all those games on Vol. 1.

leeradical42

05/10/2014 at 05:32 AM

Classic B17 games are really cool I played one I think on the pc called 12 oclock high which was slow but really good Taito games I havent seen much but thats cause I play ps3,360,ps2.

KnightDriver

05/10/2014 at 04:29 PM

I've heard that you can play one of those fighter-bomber sims online and multiplayer with each person taking each real life position in the plane.

goaztecs

05/12/2014 at 01:21 PM

The closest thing I touched to a controller that looked like that was the Atari Jaguar. 

I don't think I've ever played this game, but I've played ones that are similar. 

KnightDriver

05/13/2014 at 02:54 PM

That Jaguar controller is giant! The standard is on the left and the pro version on the right.

ajc

goaztecs

05/14/2014 at 11:31 AM

I had the standard one, and I think one of my games had a cutout for the telephone pad on the bottom. I don't think I ever used those buttons. 

KnightDriver

05/14/2014 at 01:01 PM

I just remembered that this is one more system I've never played. I do want it for Aliens Vs. Predator and Tempest 2000. What else I wonder.

C.S.3590SquadLeader

05/14/2014 at 01:53 PM

Wow, that's a pretty complex game for it's time. I'd probably have a good bit of fun with it.

KnightDriver

05/14/2014 at 03:54 PM

I remember hearing that electronic voice from the game back then, but I didn't play it. In playing it now, you're right, it is very complex for it's time.

NSonic79

06/22/2014 at 12:40 PM

That game better have spoken to you. YOu an't play that gamewithout the novelty of voiceovers lik in the original that had a voice module option.

KnightDriver

06/22/2014 at 01:25 PM

Yea, you get all the low quality, barely understandable, electronic sounding voice overs. It helps a lot when you need to know where the fighters are coming from and when you're approaching the target.

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