Here are some things I know about Xevious:
Yeah the storyline in Xevious is ridiculous. In Japan they made a whole book series about it back then.
The sprites in Xevious are prerendered, like Donkey Kong Country.
There have been a ton of Xevious games and sequels. Like Super Xevious, Xevious Arrangement (awesome music on that one), Xevious 3-D/G+, Solvalou (a 3-D arcade shooter using StarBlade's engine), etc.
There are a lot of Xevious cameos in other Namco games, too. It's a hidden bonus game in Star Fox Assault. Susumu Hori pilots the Solvalou to help out his dad in Dig Dug Digging Strike. There is a Xevious skin you can use in the DS puzzle game Trion Cube. The square indestructable enemies from Xevious appear in many Tales games as foes. There are lots of others, but those are some of my favorites.
Here's a funny story about Xevious and my childhood. I was fascinated with Xevious when it first came out as it was one of the first vertically scrolling shooters that didn't use a static space background. One weekend I got sheets of my dad's dot matrix printer paper (you know, the kind that was connected and you tore it off with the preforated edges). Anyway, I spread out the printer paper from the front door all the way to the back door and fireplace and tried to draw a map of the Xevious backdrop on it! I think on the other side of the paper I tried to do that with Zaxxon. Then I would play 'pretend' Xevious with one of my toy spaceships. I got in a little bit of trouble for wasting so much of my dad's printer paper, though!
Anyone else besides me think that it looks like you're flying over a golf couse in Xevious? Anyone else think the US Atari Xevious arcade cabinet looked really cool? --Cary
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