Stage Select:
1. The Double Clawshots: Doubles as a weapon and as a means of getting around.
2. Knights of the Round Materia. 129,987 damage in one attack is a must for long enemy battles.
3. Either the Edelweiss or the Hafen as the transportation. Can't go wrong with a good tank. Squad 7, move out!
4. The Space Jump for getting through areas with no platforms and hand holds
5. Orthopedic underwear.... for... uh... support... on those long quests....Weeeeellp, 'bout time for me to be hittin' the ol' dusty trail... there's the fire door...


