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Kong a Day #2 - An Early Misstep


On 02/02/2014 at 10:18 PM by Travis Hawks

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Linked to Article Series: Blog a Day (BaD) 2014

I played two games of Donkey Kong this morning, and neither one went well at all. My first game took a bad turn on the second barrel level, leaving me with just one remaining life, and the second went poorly all along. I ended up only getting 58,400 and 56,800. Pretty bad when I’m trying to get to 200,000. Oh well, I’m going to have days like this and that’s OK. It probably didn’t help that I was sorta hopped up on coffee at the time.

If you’ve ever been a little confused by the level order in the arcade version of Donkey Kong, don’t feel bad. It is extremely baffling. There are only four screens (boards, levels, or whatever you prefer) in the game, but the speed and difficulty of the enemies and obstacles vary as you advance. I have read that the Japanese arcade game has a more logical level order than our U.S. version, but I haven’t been able to confirm that. For us Yankees, though, it plays out like this:

Level 1 (L = 01):

  

Level 2 (L = 02):

    

Level 3 (L = 03):

      

Level 4 (L = 04):

        

Level 5 (L = 05) and on:

     

The cycle repeats until you get to the infamous kill screen, when it all ends on a barrel level. Since you have to get through six screens prior to seeing the cement factory for the first time, most people don’t really mind that it’s missing from the NES and other home conversions.

I’m not really sure why they went with this strange ordering of screens, but it does add a bit of mystery to the game and would give you something to discover while you struggle through the game in your favorite arcade or watering hole. It also makes it difficult to keep up with where you are at times, but luckily the “L = 0X” info is always in the upper right corner to remind you (as long as you understand the ordering).

Today, I made it to L = 04 on both of my games, and wasn’t really trying to collect big points, but just advance. I might try to get some more points next time and not just get closer to that kill screen, which is my typical plan.


 

Comments

Cary Woodham

02/02/2014 at 10:32 PM

DK Jr. does a weird level order like this, too.  I've noticed this as well.

Travis Hawks Senior Editor

02/03/2014 at 09:19 AM

Oh yeah? I am really bad at DK Jr., so I haven't made it far enough to notice. I only got sort of OK at it on the 3DS port of the NES game. I'll have to look up the details.

Super Step Contributing Writer

02/02/2014 at 11:39 PM

Never knew about the kill screen or differing level orders.

Travis Hawks Senior Editor

02/03/2014 at 09:17 AM

I will probably blather on about the kill screen sometime soon. It's one reason why DK makes for a good high score game.

Aboboisdaman

02/02/2014 at 11:43 PM

I was thinking about trying to beat your scores on DK Classics. It'd give me an excuse to play that and a goal anyway.

Travis Hawks Senior Editor

02/03/2014 at 09:15 AM

Challenge accepted! Even though the games are different, this could be interesting. I am probably going to play the NES version at some point this month too, just to get a little crazy with this theme. Watch out!

 

Blake Turner Staff Writer

02/03/2014 at 07:44 AM

DK on Gameboy is the best version ever. Lost so many hours to that!

Travis Hawks Senior Editor

02/03/2014 at 09:20 AM

I have not yet played DK '94, but know that I should. Some day...

Jamie Alston Staff Writer

02/03/2014 at 09:38 AM

I have DK '94 on my emulator.  It's good stuff.  I expands well beyond the original 4 levels.

Vice's Assistant

02/03/2014 at 10:05 PM

Isn't DK 94 on the 3DS VC now? Admitidly I've never played a true DK game before. I did play DK on Game and Watch Gallery 2 on the GBC. I really like the arranged verison of it. Its really addictive to play.

NSonic79

02/04/2014 at 02:33 PM

The month is still young so there are plenty of chances to hit 200,000 by then. did you ever find that developer easter egg in the game that's the programmers name?

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