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Kong a Day #7 - Jumpman is Jumping, Man


On 02/07/2014 at 11:30 PM by Travis Hawks

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Linked to Article Series: Blog a Day (BaD) 2014

It took three games, but I finally got something going on my final attempt. Didn’t quite make it to 100,000, but I got close and made it through several pretty hairy situations to get as far as I did. All around, it was satisfying and enjoyable – the whole point of all of this, eh?

One thing a lot of people struggle with (me included) until you play a bunch of Donkey Kong, is ironically Jumpman’s jumping. I now have a pretty good feel for it, but until I got to this point, I would fall just a teensy bit too far and end up dead way more often than I would like. Keep in mind that Donkey Kong was a very early game and jumping was far from locked into anyone’s muscle memory. If this was the first time you’d ever jumped in a game, it might feel just the way you would expect. I certainly can’t remember what my first jumping was, but it was probably Pitfall which is also pretty strange, really.

To help people adjust  to this new, strange “jumping” thing in an arcade game, Nintendo provided some tips on the instruction sticker. I’ve cropped out the section about the jump heights here since it’s the most troublesome part. It all makes sense and has logic to it when you see it this way. Maybe it’s not intuitive or natural when you use it, but if you were to design the first ever video game jumping, I suspect this would make a lot of sense.

Maybe this little visual will help you the next time you play and avoid some frustrating deaths. Personally, I just got a feel for it over time, but if you tried to think it through, these instructions might help too.

As a bonus, here’s a gremlin playing the Coleco Donkey Kong. Uh oh... he has a mohawk...


 

Comments

Super Step Contributing Writer

02/08/2014 at 12:01 AM

I think I'd have to just get a feel for it, as with most things involving manual labor. I don't know why I can lift heavy objects easily yet my dexterity is often lacking. I remember when I learned to drive a manual transmission, absolutely no instructions I was ever given made sense to me, at least not well enough to actually implenent them into my actual driving properly, and I ultimately wound up just having it click for me one day. 

For whatever reason, pool is the opposite: I have great aim, but not as much force as some others. It's also the only thing I know I can do better left-handed. 

I never knew about that explanation of Jumpman's jumping arc. Interesting stuff. 

 

Travis Hawks Senior Editor

02/08/2014 at 10:03 AM

Yeah, the way our bodies and brains work together on that stuff is weird. Driving a manual is definitely a feel thing and trying to understand how to do it through a description is almost impossible. So glad I don't drive a manual any more. 

Super Step Contributing Writer

02/08/2014 at 06:39 PM

Only thing that bothers me now about driving stick shift: hills.

Alex-C25

02/08/2014 at 05:32 AM

Now that jumping is very common in videogames, I wonder how people must have felt back in the 80s.

Travis Hawks Senior Editor

02/08/2014 at 10:04 AM

I wonder if someone was just totally freaking out when they saw a button that said "Jump". Probably not since all of it was still fairly new, but who knows?

Cary Woodham

02/08/2014 at 09:55 AM

I had the Pac-Man handheld game that's like the DK one Gizmo is playing.

Travis Hawks Senior Editor

02/08/2014 at 10:04 AM

"had" Cry

Jamie Alston Staff Writer

02/08/2014 at 11:04 AM

My first experience with jumping in a game was with Super Mario Bros.  But soon after he got his NES, my brother (coincidentally also named Mario) came home with Donkey Kong too. And, needless to say, Mario's limited jump confused the heck out of me.

But thinking back to it original release in the arcade, it kind of makes sense.  If this was the first game to feature the mechanic of jumping, my guess is that Miyamoto designed the game with a bit of realism in mind.  After all, anyone would die if landed from a height greater than the body can sustain.  Never thought about the game's design until now.

Come to think of it, Sunsoft did the same thing with the Blaster Master series. 

Travis Hawks Senior Editor

02/08/2014 at 10:19 PM

Super Mario Bros. has pretty amazing jumping compared to Donkey Kong, but I'm always amazed to play SMB and then Super Mario World close together. What a difference a decade can make to jumping!

I can't remember Blaster Master's jumping at all. Sounds like it's not so great if it follows the Donkey Kong philosophy!

NSonic79

03/07/2014 at 02:30 PM

It looks so easy when it comes to jumping yet when youa ctually get a chance to try it you see why it's so easy for people to die. I think that's the reason why I never got into DK after my first play of it.

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