Great points. I haven't fiddled with the menu system that much yet. I guess what I meant was that there wasn't any screen clutter from menu options as you played.
I see what you mean about it taking some control away from you for the sake of presentation at the beginning. Morrowind just drops you off from a boat and Oblivion dumped you in a prison. I didn't really have total control in Skyrim until I got to that first town.
I was just mentally going over all the events I experienced in the first ten hours of GTA V the other night. It amazes me how vividly real they seem to me: little things like the way a guard reacts to seeing a downed comrade in the sniper mission with Trevor; the father-son interaction between Michael and Jimmy; and on and on. Every relationship and event in the game is handled with great detail and realism. GTA V is really knocking me out.


