I think I agree with all of that.
I think I agree with all of that.
There is something about the action that frustrates me too especially when I get to tougher enemies and difficulty modes. It's really difficult to figure out which weapon is better than another. I'm going purely on rarity just to simplify things, but I'm not sure if that is a good way to do it. I'm beginning to think that I have to decide on the exact way I want to play at the beginning and then apply the boosts, skills, and particular weapon stats to support it. Thing is, I like just going with the flow in this game, but then I always end up a little under powered in the later stages. There's just TOO MANY WEAPONS! AHHH!!!
The thing that gets me is they give you no clue as to the recipes for The Grinder, but to experiment you really need to keep a lot of stuff. Every time I sell something I think, "I'm probably going to need that later on." Very frustrating.
I'm trying to get some handheld gaming in during the week, but I'm not finding the time. After I'm done looking at Pixlbit here after work, I'm usually ready for sleep.
Wow what a cool game! I'm glad someone is iterating on the old turn-based dungeon crawlers like this. Is it turned-based by the way? It seems from the trailer that it is but maybe not. I love the way the screen is so free of menu screen clutter so you get more immersed in the world.
I'd love to play it, but I've got to stick to one game at a time and I'm on Borderlands Pre-Sequel at the moment. I'd probably add it to my collection if it went on sale though.
I've gotten a legendary grenade mod and an Oxygen thingy. They're the only two legendaries I've seen in the game so far. I heard of the 2 legendaries and 1 purple thing but I don't want to scrap the only two I've found. I do the same thing, make lower raritiy items into purple ones. I improved a few of my regular purple weapons that way, but what to do with the extras. There's just not enough Bank space for them all even after maxing out extra slots with moonstones, so I sell them.
For a second there I thought Star Wars Commander was a Dreamcast game. It's graphics actually could fit very well into the Dreamcast library of titles.
I wasn't doing any side missions unless they were right there in front of me, but after a while I started to doing all of them. Now I won't leave an area until I've done all the side missions. I also spend a lot of time in Concordia going back and forth from my Bank and the Crusher trying to figure out the best combinations to make the best weapons. I'm at 32 hours now and still haven't finished the story. I like to explore a bit too. There's lots of hidden loot chests and stuff like the Borderlands symbol burned onto walls that I like to find. The levels do feel a little bit smaller than in B2, but I guess it makes sense since you're on a moon and not a planet. Maybe I'll finish the story next weekend, but then there's Vault Hunter Mode, Slaughter Pit and four DLC packs confirmed on the way. Plenty of game there.
You are a little bit lower to the ground, but it's not that noticeable. Every once in a while I look up a little bit at something and I'm reminded that I'm like three foot tall.