Psychonauts was my Game of the Year in 2005.
Psychonauts was my Game of the Year in 2005.
Currently I'm thankful for Nintendo, as they seem to be one of the only game makers doing anything that interests me right now. If it weren't for them, I'd be a sad gamer today.
I'm also thankful I can review games on a web site. It may not be very big and glamorous, and I'm not famous like all those YouTube upstarts, but at least I still have my foot in the door and have been doing this since most of those YouTube goobs were in diapers!
And I'm thankful that Pixlbit filled in the void that 1up left. It makes me very happy and appreciative when you folks read my blogs and reviews. You just don't realize how much that means to me.
If I can beat it, I know you can, too!
I'm glad I've been able to review all of the Skylanders games. It's been a real honor. With all the 'toys to life' games out there now, I still think Skylanders gets it 'most right.'
My Game of the Year in 2011 was Okamiden. All the fun of the original Okami on a handheld, and it starred a puppy! Who could NOT like that?
Other 2011 highlights on my list were:
Ghost Trick (DS)
Solatorobo (DS)
Super Mario 3-D Land (3DS)
The Legend of Zelda: Skyward Sword (Wii)
BloodRayne Betrayal (360)
Kirby Mass Attack (DS)
Kirby's Return to Dreamland (Wii)
Sonic Generations (360)
Mario Sports Mix (Wii)
Go Vacation (Wii)
Marvel vs. Capcom 3 (360)
Portal 2 (360)
--Cary
Where's my house on the map?
Slopes would be a neat idea. I wonder if they would be hard to program?
I always figured different worlds would be DLC later.
I'm glad they put in one checkpoint, but some of those levels are pretty long and hard!
Red coins would be neat. So would a world map that you could make.
There's really no point to having lots of 1ups in a level, since they only carry over if you're playing one of the modes where you play levels in succession.
In the last Nintendo Direct, they said they were making a web site that would make searching for particular levels easier. I don't know how useful that would be, but at least it's something.
LIttleBigPlanet is one of those series I never had time for. You can't play ALL the games out there, you know?
I hope you get a chance to play some of my levels. I put some secrets in a few of them that make them way easier. :) --Cary
The spike blocks and Munchers work the same as spikes, I think.
That looked like an interesting game when it came out. I don't have time to play it right now what with all the other games I need to review and searching for a job and stuff.
Parts of the game look kind of 16th century-ish, so that's why I was asking. I don't really know much about the storyline to those games. They could all be fighting for the last piece of Taki's birthday cake for all I care. I just have fun playing them, as they are some of the few fighting games I actually like.
What century is Soul Calibur supposed to be set in?