I'm curious about those NES Remix games. I'd give those a try if I wasn't on a buying lockdown at the moment.
I'm curious about those NES Remix games. I'd give those a try if I wasn't on a buying lockdown at the moment.
I'd like to do illustrations like I used to see on old paperback fantasy and scifi novels. But I'm just beginning so I was trying to do basic stuff like geometric shapes, figure drawing, animals and architectural shapes. I just want to do the basics. I don't know where it will go. I like a wide range of art styles but I imagine with practice I'll figure out what exactly I want to do with it.
The story works very well when you complete it and then think about all the events and what it all meant. I like that about it. You worry about survival and puzzles during the game and then do the deep thinking as the credits roll. Perfect process for a game, I think.
It is. The other day I was just picking away at some blocks in a mine and suddenly thought, "what the heck am I doing?". It's those hidden rare elements that pop up every so often. It's enough to keep me digging like a mole.
Did it today in 5 1/2 hours. Then I went exploring for extras and am now at 10 hours.
It's been story first then exploration second for me. I'm actually getting into RiME even more in my round 2 exploration. I kind of didn't expect that.
Yea, not the same for sure but in the vein of open world exploration and figuring out something puzzling. If you play RiME there is a moment that looks almost exactly like Journey. Oh and there's no toppling giant robots, although. . . nuff said.
I hope I'll get to play Titanfall 2 sometime but it seems unlikely. I keep adding new titles to Gamefly trying to keep up to date and that one just get's farther and farther behind.
I really hope I can get past just long hikes in the park. I'd like to do a run again. Perhaps when my job thing is settled I'll try running again.
It's definitely in the spirit of games like Journey, Myst, and ICO.
I heard that it was originally supposed to be a RPG. I wonder if some devs start a big project like that and then get in over their head, or take too long on the project, and then pull back and say, "let's just make it an adventure puzzle game.", and get it out the door quicker.
Ha ha! Great story.