It's like they didn't think ahead at all. They would make a game that needed the paddle controllers to work a little differently, and so just put out new controllers packed in with the game.
It's like they didn't think ahead at all. They would make a game that needed the paddle controllers to work a little differently, and so just put out new controllers packed in with the game.
Dungeon Hunter Alliance looks so much like old Baldur's Gate Dark Alliance. I'm going to have to play it for sure.
I just heard Wired's Game/Life podcast where Chris Kohler said the same thing about the end boss, that it was super hard and he still hadn't beat it. I want to try it anyway.
They say there are 4 high bridges, but mostly I just noticed one and then the rest was just above sea level, and then the 2 tunnels. I've been on much shorter bridges that were much higher and therefore more scary to drive.
I watch the credits at the end of a game the first time: however, games have even longer credits than movies. Borderlands: The Pre-Sequel took seriously a half hour. Why?! That's all I have to say.
Lucky find! Now you can really play with power.
Sounds deep, and I like deep.
These trailers got me really into playing it, but it was just ho hum.
I remember Brute Force on Original Xbox was supposed to be a Halo killer but oh it so wasn't. I played it co-op system link, one of the few games that had that feature, but it wasn't very good.
I'm going to seriously consider the PS TV next time I have a PSP game to play.