True enough. They lack drama too.
True enough. They lack drama too.
I keep telling myself I'm done hunting them, and then I see another one without trying and the hunt begins again.
I didn't have a theme, but I forced myself to play Etrian Odyssey on non game nights so I'd have something to blog about. It sort of became a theme for most of the week.
That Mazin Saga music is some sweet, goofy, 16 bit cheese. I like it.
That Atari game was just a rip off of Kaboom!.
Lifeless Planet looks interesting, but I hate it when they punish you for doing the wrong thing with no information to guide you.
There is something about the way they space the trees, that random scatter, that makes it look so real. I've never seen anyone do it that well before.
Not looking good on metacritic right now. 60.
I usually play a lot of games but not actually beat many of them. Then there are a few I play until I feel like I should stop and maybe I have a problem. I avoid that feeling after a game of what do I do now by always looking ahead. I usually have a good list and can jump right into another one.
Why are the bosses always huge. Couldn't they be tiny once?
This "vehicle" is a royale pain. It's floaty as heck and bounces off the road at every bump. It's a terror in races. I nearly threw my controller. But I started to get the hang of wall climbing; although, its sticky wheels can't make it cling to a ceiling. Most of the buildings in Crackdown 3 aren't smooth either, which makes it really tricky to get far. You can't go over a ledge, for instance.
I remember playing the Phantasy Star games back to back. I would get a little father before frustration set in with each game until 4. I wouldn't much like to revisit 1-3 but 4, yes.