You can’t beat this meat.
Ten years ago, we were given a gift in the form of Super Meat Boy on Xbox Live Arcade. At the time, we’d never really seen anything like it. Smaller indie downloadable games were really just starting to enter the mainstream consciousness of gaming and Super Meat Boy effectively kicked the door in and made clear that these smaller titles had something special to offer and were here to stay. And since that statement, myriad other developers have taken lessons from Super Meat Boy and its DNA can be seen in so many games that would follow. However, this creates an interesting predicament that Team Meat needed to solve - how do you offer a sequel that manages to bring something new to the table, while still feeling as simple and approachable (and difficult) as the original did?


I'm a father of three amazing boys and application architect by trade. Gaming has always been my passion and writing about games has been a way to vocalize my thoughts about everything I play. PixlBit has made for an amazing place to do that and I'm so happy that holds true for so many others as well.
