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Nick DiMola Director Go to Blog   See All Comments  

About Me:


I'm a father of three amazing boys and application architect by trade. Gaming has always been my passion and writing about games has been a way to vocalize my thoughts about everything I play. PixlBit has made for an amazing place to do that and I'm so happy that holds true for so many others as well.

Thanks for stopping by the site, I'm always around responding to comments and writing something or another. If you want to get in touch with me, leave a comment, send a PM, or hit me up on Twitter and I'll be sure to get back to you!

Favorite Games:


All of Nintendo's major franchises, SoulsBorne games, SMT: Persona 3: FES, Banjo-Kazooie, Katamari Damacy, Goldeneye/Perfect Dark, Psychonauts, Okami, Beyond Good & Evil

Favorite Music:


Prog, Prog Metal, Post-Hardcore, and generally Rock/Metal

A few favorites: Coheed and Cambria, The Dear Hunter, Devin Townsend, Glassjaw, Finch, Dance Gavin Dance, Andy McKee, and Liquid Tension Experiment.



Latest Posts

Super Meat Boy Forever Review

You can’t beat this meat.

Ten years ago, we were given a gift in the form of Super Meat Boy on Xbox Live Arcade. At the time, we’d never really seen anything like it. Smaller indie downloadable games were really just starting to enter the mainstream consciousness of gaming and Super Meat Boy effectively kicked the door in and made clear that these smaller titles had something special to offer and were here to stay. And since that statement, myriad other developers have taken lessons from Super Meat Boy and its DNA can be seen in so many games that would follow. However, this creates an interesting predicament that Team Meat needed to solve - how do you offer a sequel that manages to bring something new to the table, while still feeling as simple and approachable (and difficult) as the original did?

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Nick Streaming on Twitch Tonight - 9:30PM EDT!

A brand new Banjo-Kazooie mod is on the docket.

Hey everyone! It's been a while since I've written anything for PixlBit and, honestly, life has just been a bit too crazy to focus on much. So instead of jumping back into the writing fray, I thought it'd be fun to start doing some Twitch streaming. I did a short stream a couple months ago showing off Quickie World, a kaizo SMW romhack (for those following me on Twitter, you've probably seen my growing obsession with Kaizo). Since that went pretty well, I thought it'd be fun to actually announce this one and try to get a bigger crowd involved. Part of the motivation is the release of a really awesome looking Banjo-Kazooie mod called Banjo-Kazooie: The Jiggies of Time. I'm really looking forward to playing it and showing it off to the community.

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Super Monkey Ball: Banana Blitz HD Review

I can't track these changes.

It almost hurts to write that it’s been 13 years since Sega released Banana Blitz back on the Wii. At the time, I know I couldn’t have been more excited that we were about to see a Monkey Ball game that leveraged the motion capabilities of Nintendo’s hit system. However, when it finally released, I wasn’t thrilled with the results. Rather than leveraging the Wii remote in its horizontal orientation, like many other motion-centric games had, it forced you to point forward and contort your arm in awkward ways to tilt the stage. I quickly shelved the game and wrote it off as a failure. I suspect I wasn’t the only one, because after all these years Sega has released an HD remaster of the game leveraging more standard console controls using the analog stick. Unfortunately, the transition has introduced level design changes that bring things to a degree of difficulty that I’ve found to be insurmountable.

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