I'm just a guy trying to realize his dream. Since the birth of PixlBit, Chessa and I have been toiling endlessly to make it into something amazing, something that people want to come back to everyday. I'm not sure we've figured out the secret solution just yet, but I think we're getting closer. What does amaze me, however, is that PixlBit has become something of an institution nonetheless, if only for a select few. Directing, developing, and building this site has been a passion of mine since it started and will continue to be for years to come. One day, I can only hope that PixlBit reaches its full potential and receives the following it deserves. I say that not as the director, but as a reader of the content of the site, produced by the amazing writers we have on staff. Stay awhile, I'm sure you'll enjoy yourself.
...Oh, you probably wanted to know a little something about me personally. Sure, why not? I'm a dad, a husband, and a programmer by trade. I've been gaming for as long as I can remember, getting my true start with The Legend of Zelda and Super Mario Bros., as well as the Atari 2600 and Adventure. It's been a long road since then and along the way I've come to know and love many, many games. Somehow, I've managed to become a collector, constantly seeking out the best titles that represent a console generation. This has been an activity that has always brought Chessa and I closer together as we were both gaming enthusiasts before we actually got together. Our collection tells a story of our relationship and many of the games have some fond memories attached to them.
For many years, I was a Nintendo-only gamer and an unabashed Nintendo fanboy. Times have changed and while Nintendo games continue to remain near and dear to my heart, they are only a selection of the titles I enjoy today. I find myself most attracted to offbeat and quirky games, colorful platformer/adventure titles, non-traditional RPGs, and anything that displays a strong personality. That's not to say that I don't enjoy the occasional gritty first person shooter or war game, but they really have to shine to grab my attention.
But that's the great thing about writing about games, you're often exposed to games you wouldn't normally purchase or play, and this has had a profound impact on my tastes over time. At the end of the day, games are meant to be fun and anything that can provide that is worthy in my book.
If you want to know more, you're in luck. I'm always lurking around on the site, responding to comments, and addressing the readers. If you have a question or something you're dying to tell me, leave a comment, I promise I'll get back to you.
All of Nintendo's major franchises, SMT: Persona 3: FES, Banjo-Kazooie, Katamari Damacy, Goldeneye/Perfect Dark, Psychonauts, Okami, Beyond Good & Evil
Pretty much any Rock/Metal
A few favorites: Coheed & Cambria, Third Eye Blind, System of a Down, Breaking Benjamin, Glassjaw, Atreyu, All That Remains, Mudvayne, Finch, Andy McKee (featured on PixlTalk), and Liquid Tension Experiment.
Ok, well it's not exactly part one...
So, funny story, I think Backloggers Anonymous is cursed when it comes to handling games designed by Irrational. The reason? Well, this is actually our second first recording for System Shock 2. The first one somehow disappeared from my computer after we recorded it, and the backup is gone too. I half expected SHODAN to email me something like I'VE DELETED YOUR PODCAST, INSECT, but that didn't happen, so I'm gonna chalk it up to the curse.
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It’s all that and a bag of chips, home skillet.
Get ready to ride a time machine back to the ‘90s. A time when we thought the Internet was something completely different than the cesspool we know today; a time when JNCOs and flannel were acceptable clothing choices; a time when we raised the roof and exclaimed everything was “the bomb, yo!”; a time when Devil Summoner: Soul Hackers was intended to be released in America. For whatever reason, Sony rejected the title from release on the PlayStation and in Japan it remained. Until now, that is, when Atlus finally dusted it off and brought it into the future on the 3DS. The fact of the matter is that if Soul Hackers would’ve been released when intended, it would’ve been better than tight, it would’ve been straight phat, dawg.
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Without Sega's competing BLAST PROCESSING, it's just not the same.
If you were paying attention yesterday during Nintendo’s "Nintendo Direct" address, you might’ve noticed a common theme undercutting the entire broadcast. Let’s take a look at some of the biggest properties put on display: Yoshi’s Island 3, Donkey Kong Country Returns 3D, The Legend of Zelda (A Link to the Past 2), Earthbound, and Mario & Luigi: Dream Team, which saw a change in visuals/perspective that makes it even closer in style to its spiritual predecessor, Super Mario RPG . Maybe it’s just me, but this line-up is conjuring up some strong memories of the SNES.
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