I'm just a guy trying to realize his dream. Since the birth of PixlBit, Chessa and I have been toiling endlessly to make it into something amazing, something that people want to come back to everyday. I'm not sure we've figured out the secret solution just yet, but I think we're getting closer. What does amaze me, however, is that PixlBit has become something of an institution nonetheless, if only for a select few. Directing, developing, and building this site has been a passion of mine since it started and will continue to be for years to come. One day, I can only hope that PixlBit reaches its full potential and receives the following it deserves. I say that not as the director, but as a reader of the content of the site, produced by the amazing writers we have on staff. Stay awhile, I'm sure you'll enjoy yourself.
...Oh, you probably wanted to know a little something about me personally. Sure, why not? I'm a dad, a husband, and a programmer by trade. I've been gaming for as long as I can remember, getting my true start with The Legend of Zelda and Super Mario Bros., as well as the Atari 2600 and Adventure. It's been a long road since then and along the way I've come to know and love many, many games. Somehow, I've managed to become a collector, constantly seeking out the best titles that represent a console generation. This has been an activity that has always brought Chessa and I closer together as we were both gaming enthusiasts before we actually got together. Our collection tells a story of our relationship and many of the games have some fond memories attached to them.
For many years, I was a Nintendo-only gamer and an unabashed Nintendo fanboy. Times have changed and while Nintendo games continue to remain near and dear to my heart, they are only a selection of the titles I enjoy today. I find myself most attracted to offbeat and quirky games, colorful platformer/adventure titles, non-traditional RPGs, and anything that displays a strong personality. That's not to say that I don't enjoy the occasional gritty first person shooter or war game, but they really have to shine to grab my attention.
But that's the great thing about writing about games, you're often exposed to games you wouldn't normally purchase or play, and this has had a profound impact on my tastes over time. At the end of the day, games are meant to be fun and anything that can provide that is worthy in my book.
If you want to know more, you're in luck. I'm always lurking around on the site, responding to comments, and addressing the readers. If you have a question or something you're dying to tell me, leave a comment, I promise I'll get back to you.
All of Nintendo's major franchises, Souls Series (Demon's/Dark), SMT: Persona 3: FES, Banjo-Kazooie, Katamari Damacy, Goldeneye/Perfect Dark, Psychonauts, Okami, Beyond Good & Evil
Pretty much any Rock/Metal
A few favorites: Coheed & Cambria, Third Eye Blind, System of a Down, Breaking Benjamin, Glassjaw, Atreyu, All That Remains, Mudvayne, Finch, Andy McKee (featured on PixlTalk), and Liquid Tension Experiment.
You never forget your first.
It seems like there’s a fairly big movement to get back to the roots of first person shooters lately, with games like Toxikk, Xibalba, and even the Doom franchise returning to the mechanics and sensibilities that started it all. Wrack began this journey six long years ago and has almost reached its full release. If you have great memories of those early “Doom clone” days, share one with us in the comments and you can win a copy of Wrack on Steam! To get things started, some of the staff has shared their own. Just add your memory from those early corridor-stomping days in the comments, no matter how brief, before August 19th at noon Eastern time and you’re entered to win one of five Steam codes for Wrack!*
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Pretty sure they’re not going to do an Arcade or Ultra edition next.
Since they’ve hit the scene, I think I’ve built up something of a love affair with indie developer, Drinkbox Studios. They have an uncanny ability to create not only compelling gameplay, but memorable and humorous worlds and characters. Guacamelee is easily their greatest achievement yet, and the new Super Turbo Championship Edition only makes it better. Just the name alone should give you a perfect indication of the tongue-in-cheek humor Drinkbox imbues into their creations.
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It’s hard not to appreciate games like Ittle Dew. Rather than chart new territory, Ludosity has created a solid Zelda send-up that focuses on charm, humor, and inspired block puzzles. While Zelda games offer up plenty of block puzzles of their own, Ittle Dew puts together some more complex challenges that will flex your mental muscle until the very end. Though an enjoyable romp, Ittle Dew’s various technical issues and finicky controls put a damper on some of the fun.
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