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Nick DiMola Director Go to Blog   See All Comments  

About Me:

I'm just a guy trying to realize his dream. Since the birth of PixlBit, Chessa and I have been toiling endlessly to make it into something amazing, something that people want to come back to everyday. I'm not sure we've figured out the secret solution just yet, but I think we're getting closer. What does amaze me, however, is that PixlBit has become something of an institution nonetheless, if only for a select few. Directing, developing, and building this site has been a passion of mine since it started and will continue to be for years to come. One day, I can only hope that PixlBit reaches its full potential and receives the following it deserves. I say that not as the director, but as a reader of the content of the site, produced by the amazing writers we have on staff. Stay awhile, I'm sure you'll enjoy yourself.

...Oh, you probably wanted to know a little something about me personally. Sure, why not? I'm a dad, a husband, and a programmer by trade. I've been gaming for as long as I can remember, getting my true start with The Legend of Zelda and Super Mario Bros., as well as the Atari 2600 and Adventure. It's been a long road since then and along the way I've come to know and love many, many games. Somehow, I've managed to become a collector, constantly seeking out the best titles that represent a console generation. This has been an activity that has always brought Chessa and I closer together as we were both gaming enthusiasts before we actually got together. Our collection tells a story of our relationship and many of the games have some fond memories attached to them.

For many years, I was a Nintendo-only gamer and an unabashed Nintendo fanboy. Times have changed and while Nintendo games continue to remain near and dear to my heart, they are only a selection of the titles I enjoy today. I find myself most attracted to offbeat and quirky games, colorful platformer/adventure titles, non-traditional RPGs, and anything that displays a strong personality. That's not to say that I don't enjoy the occasional gritty first person shooter or war game, but they really have to shine to grab my attention.

But that's the great thing about writing about games, you're often exposed to games you wouldn't normally purchase or play, and this has had a profound impact on my tastes over time. At the end of the day, games are meant to be fun and anything that can provide that is worthy in my book.

If you want to know more, you're in luck. I'm always lurking around on the site, responding to comments, and addressing the readers. If you have a question or something you're dying to tell me, leave a comment, I promise I'll get back to you.

Favorite Games:

All of Nintendo's major franchises, Souls Series (Demon's/Dark), SMT: Persona 3: FES, Banjo-Kazooie, Katamari Damacy, Goldeneye/Perfect Dark, Psychonauts, Okami, Beyond Good & Evil

Favorite Music:

Pretty much any Rock/Metal

A few favorites: Coheed & Cambria, Third Eye Blind, System of a Down, Breaking Benjamin, Glassjaw, Atreyu, All That Remains, Mudvayne, Finch, Andy McKee (featured on PixlTalk), and Liquid Tension Experiment.

Latest Posts

Frothy Bird Release Trailer

PixlBit's own Travis Hawks' inaugural title is releasing today on the Windows store for free! Download it here as soon as it shows up in the store!.

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PixlBit Creates - Super Mario Maker Levels!

A one stop shop for all levels created by PixlBit users.

This past Friday, Nintendo released its latest title in the Super Mario series. For the the first time ever, they've put the tools to create Mario games in the hands of their adoring fans. If Twitter is any indication, the world is going absolutely nuts for the title and creating puzzles in rapid succession. If you're one such player, please, use the comments of this article to share your creations with the rest of PixlBit so that we may all enjoy the fruits of your labor!

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Announcing PixlCross from PixlBit Studios

Nick and Chessa made a game and it's gone gold! Also, Steam Greenlight - vote yes (please)!

As some of you may know, Chessa and I have been working on a game for roughly the past year. We became official Wii U developers around September of last year and began the true development cycle of our first game, PixlCross. We've come a long way and as of last week, we officially submitted the game to Nintendo's certification process, Lotcheck!

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