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He Slimed Me - Ghostbusters (C64)


On 07/14/2020 at 07:59 PM by Matt Snee

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Back when I was a wee kid, I used to go over to my friend Troy's house a lot. He had a C64, and I would hog it under the pretext of "US playing games." I was particularly fond of Bump N Jump and this baseball game (though I have never liked the sport). 

But a game I always TRIED to play was Ghostbusters on the Commodore 64. Released in 1984 to home computer platforms, and then later released for consoles, the game features you running your Ghostbusters business and catching ghosts. Not only do you have to capture the ghosts to make money, but you also have to buy equipment and upgrade the Ectomobile, so you're managing money coming in and out. Obviously, this was a bit complicated for a young boy. 

I kept trying to play it though, because of course I loved Ghostbusters, and the game seemed so cool. As you play, the city's "Psychokinetic" energy builds up, and you eventually have to deal with Zuul and the Stay Puff Marshmallow man. Of course, I never got to that point.

There were a lot of computer games back in those days I used to try to play that were completely beyond me as they were too complex for my age. But, I always kept trying as I imagined the glory and treasures of these games waiting to be unlocked. 


 

Comments

SanAndreas

07/14/2020 at 11:14 PM

I played this on the Atari XE. I could never win it because Stay Puft would start destroying buildings at $4000 a pop with no apparent way to stop him. I ended every game flat broke. I had no instructions since it was a bootleg copy, as almost all of my Atari XE games were. It wasn't until the Internet when I learned that using the "ghost bait" was necessary to stop Stay Puft and give you a little cash bonus on top of that.

The Ghostbusters theme playing constantly got pretty annoying too. It did have a cheesy digitized voice saying "Ghostbusters! Hahahaha!" when you booted the game up, and I read somewhere that that three second voice sample blew through a sizable chunk of the game's development budget, 

Matt Snee Staff Writer

07/16/2020 at 04:25 PM

yeah I read about the voice sample on Wikipedia. Funny how it took up so much of the budget. That's just ridiculous. I can imagine the music would get annoying. It's amazing how short some of the music loops were in old games, but we didn't notice. 

SanAndreas

07/14/2020 at 11:21 PM

I liked a lot of other complicated games on my Atari. Alternate Reality was a RPG that had realistic lighting, weather, and character health but they only finished two parts out of seven total before the company went belly up. Temple of Apshai was one of the oldest RPGs out there, but you needed the documentation to really understand it, since all the descriptions of what was going on were in the book, kind of like the DM of a tabletop RPG. But these games helped foster my interest in NES RPGs like Ultima: Exodus, Dragon Quest, and Faxanadu. 

Matt Snee Staff Writer

07/16/2020 at 04:27 PM

Yeah really complicated games still have a sort of romance to me. It's why I like tactical RPG's and crazy PC games. I don't know why exactly, maybe because it's this huge world to explore. Faxanadu is awesome. 

Super Step Contributing Writer

07/14/2020 at 11:56 PM

Ok, so Commodore 64 was an 80s thing ... man, it is hard for me to keep track of the timeline of consoles that aren't one of the current major three or Sega. 

Matt Snee Staff Writer

07/16/2020 at 04:27 PM

The C64 was a home computer, but it was heavy on games too, so it was marketed to kids and parents. Parents thought they were buying something educational, but kids got to play games too. I never had one because we had Apple computers and then PC's at my house. 

Cary Woodham

07/15/2020 at 05:33 AM

You know what's funny is that I remember playing Ghostbusters at a friend's house on his C64, too!

Did you know that the Ghostbusters game you're referring to was made by David Crane, the same guy who made Pitfall and A Boy and His Blob?  I've met David Crane in person twice!  Once at E3 and once at the National Videogame Museum.  Unfortunately, Ghostbusters isn't one of David Crane's better games.

Matt Snee Staff Writer

07/16/2020 at 04:28 PM

I have a lot of sentiment for the Pitfall games. 

Yeah I guess going over to friends' houses to play their C64s was the thing to do! 

Cary Woodham

07/17/2020 at 12:41 AM

The games I remember playing on my friend's C64 were Ghostbusters, Ikari Warriors, Marble Madness, and Zak McKracken and the Alien Mindbenders.

Matt Snee Staff Writer

07/17/2020 at 06:41 PM

I played Ikari Warriors on the NES a lot with my brother. 

I played Maniac Mansion in the late nineties when me and my roommate were collecting retro computers and consoles. 

KnightDriver

07/15/2020 at 05:20 PM

I had an Apple IIc and only played Wizardry on it. All my friends had consoles, no pcs that I remember. It would have been cool to play a C64 back then or an Atari pc. 

Matt Snee Staff Writer

07/16/2020 at 04:29 PM

I had an Apple back then too, and then we moved to PCs eventually. I always envied the kids who had C64s though. They had a lot of games. 

KnightDriver

07/17/2020 at 10:25 PM

I never knew anyone who had one. It would've been neat if I did. 

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