Damn shame this didn't turn out well. Looked pretty neat and I had high hopes for it.
Damn shame this didn't turn out well. Looked pretty neat and I had high hopes for it.
I'm hit or miss with them. Some really connect, while others don't. A lot of this one feels like brute force, which groups it with the ones I usually don't connect with. The characters and the art really elevate this one to something more than what it would be otherwise though. So despite my frustration, I did enjoy my time with Flipping Death.
Just wanted to quickly note that the game breaking bug has been patched and the developers moved the release date out on the Switch so that nobody will ever deal with this on their copy. Unfortunately, I can't say my opinion on the game has changed any, I just didn't think this was polished enough to be worthy of a release.
Did it as a recommendation since the game isn't really fully developed. Maybe when all the content hits, I'll adjust the review and score it appropriately.
I'll be curious to see more about it. I think we all knew a revision was on the horizon, but what exactly it'll be remains in queston. Will they bolster the hardware as Sony and Microsoft gear up for their next console cycles? Will they sunset the 3DS and make a dedicated Switch handheld that's a single unit?
I think there's a lot of interesting directions they can take, but I hope they don't lose sight of the fact that they're already lagging when it comes to raw power and the next PlayStation/Xbox cycle will almost guarantee that ports of AAA titles won't likely happen.
Oo La La! You've got yourself a deal, Mr. Viewtiful 
To throw a few suggestions out there for Stage Select:
1) Viewtiful Joe - I want this series back something fierce. Loved all the releases during the GCN/PS2 era and would love to see it be revisited.
2) Pilotwings - While Resort was great, it was also 7 years ago and that was after waiting for years after 64, which was arguably a better game than Resort.
3) Punch-Out - The Wii game was super amazing, but we need more of that!
I definitely felt the same about the first Velocity. Thought maybe the new stuff would make a difference... not so much. The price is crazy steep too. It's a $20 game that feels like it should be $10 max.
I tend to play a lot of games when doing reviews that strike me the same way. Like right now I'm reviewing Velocity 2x, which I just beat, and MagiCat that I'm a good way into, and neither left much of an impression on me. V2X is a good game for sure... but I feel uninspired by it. Much of it was samey and it was well enough constructed, but just kind of... there. I struggle to write about games like that because I don't even know how I feel about it.
Being that Spidey is also my favorite superhero, I expect I'd really enjoy this game. Good Spider-man games are hard to come by and I, like most others, were excited to hear that Insomniac was at the helm for this. It seems like they did a solid job even if it's not perfect. The sandbox part of it is the only offputting facet, but once I'm in the mood for a sandbox game, I'll be sure to grab this.